Searched refs:_00 (Results 1 – 15 of 15) sorted by relevance
161 dstMtx.f._00 = srcMtx.f._00 * weight; in BlendRotateMatrix()173 dstMtx.f._00 += srcMtx.f._00 * weight; in BlendRotateMatrix()206 srcQ = math::QUAT(srcMtx.f._00, srcMtx.f._01, srcMtx.f._02, srcMtx.f._10); in BlendRotateQuaternion()220 dstQ = math::QUAT(dstMtx.f._00, dstMtx.f._01, dstMtx.f._02, dstMtx.f._10); in BlendRotateQuaternion()225 dstMtx.f._00 = dstQ.x; in BlendRotateQuaternion()297 dstMtx.f._00 = srcMtx.f._00; in OverrideTransform()
95 if (mtx.f._00 == 1.0f && mtx.f._01 == 0.0f && mtx.f._02 == 0.0f && in UpdateRotateFlagsStrictly()118 if (mtx.f._00 == 1.0f && mtx.f._11 == 1.0f) in UpdateRotateFlags()126 …ut::FloatEqualsWeak(mtx.f._00, 1.0f) && ut::FloatEqualsWeak(mtx.f._01, 0.0f) && ut::FloatEqualsWea… in UpdateRotateFlags()
245 isIllegal(mtx._00) || isIllegal(mtx._01) || isIllegal(mtx._02) || isIllegal(mtx._03) || in isIllegal()
858 out->x = view->f._00 * vx + view->f._01 * vy + view->f._02 * vz + view->f._03 * vw; in TransformToViewCoordinate()
215 this->m_TransformMatrix.f._00 = x00; in SetTransformMatrix()236 this->m_TransformMatrix.f._00 = rotateMatrix.f._00; in SetRotateMatrix()256 this->m_TransformMatrix.f._00 = x00; in SetRotateMatrix()435 this->m_TransformMatrix.f._00 = q.x; in RotateMatrixToQuaternion()457 …math::QUAT q(this->m_TransformMatrix.f._00, this->m_TransformMatrix.f._01, this->m_TransformMatrix… in QuaternionToRotateMatrix()
153 dstMatrix->f._00 = srcMatrix->f._00 * scale.x; in MultScale()169 dstMatrix->f._00 *= scale.x; in ScaleMatrix()
285 matrix.f._00 = transformMatrix.f._00 / scale.x; in SetResourceScaledTransform()392 parentWorldMatrix.f._00 * direction.x + in CalcInheritingDiretion()
369 ResF32 _00, _01; member390 ResF32 _00, _01, _02; member411 ResF32 _00, _01, _02; member433 ResF32 _00, _01, _02, _03; member455 ResF32 _00, _01, _02, _03; member
238 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._10 * pM->f._10) + (pM->f._20 * pM->f._20));257 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._01 * pM->f._01) + (pM->f._02 * pM->f._02));
29 pSrc->f._00, pSrc->f._10, pSrc->f._20, 0.f, in MTX44Transpose()
39 mtx.f._00 * vec.x + mtx.f._01 * vec.y, in Transform()
498 texMtx.f._00 *= su; in CalcTextureMtx()
65 pos->x = -( mtx.f._00 * mtx.f._03 + mtx.f._10 * mtx.f._13 + mtx.f._20 * mtx.f._23 ); in CalcPositionFromMatrix()
859 result->f._00 = mtx.f._00; in CalcRotateCurveCV_()
690 m_SkyModel->WorldMatrix()._00 = scale; in ClearBySkyModel()