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Searched refs:WorldTransformPose (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_StandardSkeleton.h124 virtual TransformPose& WorldTransformPose() { return m_WorldTransformPose; } in WorldTransformPose() function
130 virtual const TransformPose& WorldTransformPose() const { return m_WorldTransformPose; } in WorldTransformPose() function
Dgfx_Skeleton.h335 virtual TransformPose& WorldTransformPose() = 0;
341 virtual const TransformPose& WorldTransformPose() const = 0;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp75 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld()
229 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateView()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp427 nw::gfx::Skeleton::TransformPose& transformPose = pSkeleton->WorldTransformPose(); in updateConstrain()