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Searched refs:WorldTransform (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Model.h848 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()
869 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()
876 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()
881 f32 scale = 1.0f / this->WorldTransform().Scale().x; in UpdateModelViewMatrixAndNormalMatrix()
896 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()
901 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()
905 f32 scale = 1.0f / this->WorldTransform().Scale().x; in UpdateModelViewMatrixAndNormalMatrix()
Dgfx_TransformNode.h206 CalculatedTransform& WorldTransform() { return m_CalculatedTransform; } in WorldTransform() function
211 const CalculatedTransform& WorldTransform() const { return m_CalculatedTransform; } in WorldTransform() function
322 return this->WorldTransform(); in TrackbackWorldTransform()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp104 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
149 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
193 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
Dgfx_TransformNode.cpp209 &this->WorldTransform(), in UpdateTransform()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp464 &node->WorldTransform(), in UpdateNode()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp509 &node->WorldTransform(), in UpdateNode()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp506 &node->WorldTransform(), in UpdateNode()