Searched refs:WorldTransform (Results 1 – 7 of 7) sorted by relevance
848 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()869 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()876 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()881 f32 scale = 1.0f / this->WorldTransform().Scale().x; in UpdateModelViewMatrixAndNormalMatrix()896 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()901 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()905 f32 scale = 1.0f / this->WorldTransform().Scale().x; in UpdateModelViewMatrixAndNormalMatrix()
206 CalculatedTransform& WorldTransform() { return m_CalculatedTransform; } in WorldTransform() function211 const CalculatedTransform& WorldTransform() const { return m_CalculatedTransform; } in WorldTransform() function322 return this->WorldTransform(); in TrackbackWorldTransform()
104 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()149 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()193 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
209 &this->WorldTransform(), in UpdateTransform()
464 &node->WorldTransform(), in UpdateNode()
509 &node->WorldTransform(), in UpdateNode()
506 &node->WorldTransform(), in UpdateNode()