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Searched refs:VERTEX_LIGHT_AMBIENT (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h65 #define VERTEX_LIGHT_AMBIENT 0 macro
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh72 …mad TEMP_COLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ…
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h72 VERTEX_LIGHT_AMBIENT = 0, enumerator
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp767 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_AMBIENT, in ActivateVertexLight()