Searched refs:VERTEXATTR_VERTEX_INDEX (Results 1 – 2 of 2) sorted by relevance
322 glBindAttribLocation(m_GlProgram, VERTEXATTR_VERTEX_INDEX, "aVertexIndex"); in SetResource()466 glEnableVertexAttribArray(VERTEXATTR_VERTEX_INDEX); in ActiveVBO()467 … glVertexAttribPointer(VERTEXATTR_VERTEX_INDEX, VERTEXATTRSIZE_INDEX, GL_SHORT, GL_FALSE, 0, NULL); in ActiveVBO()
890 VERTEXATTR_VERTEX_INDEX = 0, enumerator