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Searched refs:VEC3Normalize (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AimTargetViewUpdater.cpp121 math::VEC3Normalize(&lookReverse, &lookReverse); in Update()
122 math::VEC3Normalize(&r, &r); in Update()
Dgfx_BillboardUpdater.cpp285 math::VEC3Normalize(&ry, &ry); in CalculateScreenLocalMatrix()
Dgfx_ParticleSet.cpp123 VEC3Normalize(nn::math::VEC3* pIn) in VEC3Normalize() function
2535 if (internal::VEC3Normalize(&ySrcAxis)) in ParticleRotateUpVectorUpdater()
2572 if (internal::VEC3Normalize(&ySrcAxis)) in ParticleRotateUpVectorUpdater()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp510 nw::math::VEC3Normalize(&direction, &direction); in MoveCamera3D()
514 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D()
550 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D()
622 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D()
/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix34.ipp87 VEC3Normalize(&lookReverse, &lookReverse);
88 VEC3Normalize(&r, &r);