Searched refs:UserRenderNodeArray (Results 1 – 3 of 3) sorted by relevance
48 typedef ut::MoveArray<UserRenderNode*> UserRenderNodeArray; typedef395 UserRenderNodeArray::iterator GetUserRenderNodesBegin() in GetUserRenderNodesBegin()404 UserRenderNodeArray::const_iterator GetUserRenderNodesBegin() const in GetUserRenderNodesBegin()413 UserRenderNodeArray::iterator GetUserRenderNodesEnd() in GetUserRenderNodesEnd()422 UserRenderNodeArray::const_iterator GetUserRenderNodesEnd() const in GetUserRenderNodesEnd()431 std::pair<UserRenderNodeArray::iterator, UserRenderNodeArray::iterator> GetUserRenderNodes() in GetUserRenderNodes()440 …std::pair<UserRenderNodeArray::const_iterator, UserRenderNodeArray::const_iterator> GetUserRenderN… in GetUserRenderNodes()1267 UserRenderNodeArray userRenderNodes, in SceneContext()1301 UserRenderNodeArray m_UserRenderNodes;
36 UserRenderNodeArray userRenderNodes(allocator); in Create()54 userRenderNodes = UserRenderNodeArray(this->m_MaxUserRenderNodes, allocator); in Create()
457 … nw::gfx::UserRenderNodeArray::const_iterator begin = sceneContext->GetUserRenderNodesBegin(); in SubmitView()458 nw::gfx::UserRenderNodeArray::const_iterator end = sceneContext->GetUserRenderNodesEnd(); in SubmitView()460 for ( nw::gfx::UserRenderNodeArray::const_iterator node = begin; node != end; ++node ) in SubmitView()