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Searched refs:UpdateFrame (Results 1 – 15 of 15) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSound.h267 void UpdateFrame( f32 frame, PlayDirection direction = PLAY_DIRECTION_FORWARD )
269 m_Impl.UpdateFrame(
Dsnd_AnimEventPlayer.h55 void UpdateFrame();
Dsnd_AnimSoundImpl.h84 void UpdateFrame( f32 frame, PlayDirection direction = PLAY_DIRECTION_FORWARD );
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimBlender.h90 virtual void UpdateFrame() in UpdateFrame() function
96 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame()
Dgfx_AnimObject.h149 virtual void UpdateFrame() = 0;
Dgfx_AnimBinding.h162 void UpdateFrame() in UpdateFrame() function
168 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame()
Dgfx_BaseAnimEvaluator.h92 virtual void UpdateFrame() in UpdateFrame() function
98 m_AnimFrameController.UpdateFrame(); in UpdateFrame()
Dgfx_SceneNode.h438 void UpdateFrame() in UpdateFrame() function
443 animBinding->UpdateFrame(); in UpdateFrame()
Dgfx_ParticleModel.h186 m_ParticleAnimFrameController.UpdateFrame(); in UpdateParticleFrame()
Dgfx_ParticleEmitter.h112 m_ParticleAnimFrameController.UpdateFrame(); in UpdateParticleFrame()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimEventPlayer.cpp142 void AnimEventPlayer::UpdateFrame() in UpdateFrame() function in nw::snd::internal::AnimEventPlayer
Dsnd_AnimSoundImpl.cpp143 void AnimSoundImpl::UpdateFrame( f32 frame, PlayDirection direction ) in UpdateFrame() function in nw::snd::internal::AnimSoundImpl
148 m_pEventPlayers[i].UpdateFrame(); in UpdateFrame()
/NW4C-2.0.3/include/nw/anim/
Danim_AnimFrameController.h296 void UpdateFrame() in UpdateFrame() function
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp210 std::mem_fun(&SceneNode::UpdateFrame)); in UpdateAnim()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp605 UpdateFrame() in UpdateFrame() function
610 (*model)->UpdateFrame(); in UpdateFrame()
624 UpdateFrame(); in UpdateScene()