Searched refs:UNIFORM_MAX (Results 1 – 3 of 3) sorted by relevance
135 UNIFORM_MAX enumerator594 GLint m_UniformLocation[UNIFORM_MAX];
304 UNIFORM_MAX = 96 enumerator314 UNIFORM_DATA_NUM = UNIFORM_MAX - UNIFORM_DATA_START,
155 NW_COMPILER_ASSERT(ARRAY_LENGTH(s_UniformNames) == GraphicsResource::UNIFORM_MAX);403 for (int i = 0; i < this->UNIFORM_MAX; ++i) in FinishSetup()