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Searched refs:TransformArray (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_StandardSkeleton.h58 Skeleton::TransformPose::TransformArray poseTransforms,
91 …ose::Transform) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::MEMORY_ALIGNM… in GetMemorySizeInternal()
92 …of(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::MEMORY_ALIGNM… in GetMemorySizeInternal()
93 …of(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::MEMORY_ALIGNM… in GetMemorySizeInternal()
181 Skeleton::TransformPose::TransformArray poseTransforms, in StandardSkeleton()
182 Skeleton::TransformPose::TransformArray poseWorldTransforms, in StandardSkeleton()
Dgfx_Skeleton.h71 typedef ut::MoveArray<Transform> TransformArray; typedef
73 typedef std::pair<TransformArray::iterator, TransformArray::iterator> TransformRange;
75 …typedef std::pair<TransformArray::const_iterator, TransformArray::const_iterator> ConstTransformRa…
81 explicit TransformPose(TransformArray& transforms) : m_Transforms(transforms) {} in TransformPose()
115 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform()
118 TransformArray::iterator GetEndTransform() { return m_Transforms.End(); } in GetEndTransform()
133 TransformArray m_Transforms;
Dgfx_SkeletalModel.h224 Skeleton::TransformPose::TransformArray::MEMORY_ALIGNMENT); in GetMemorySizeInternal()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_StandardSkeleton.cpp38 Skeleton::TransformPose::TransformArray poseTransforms, in Create()
47 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create()
Dgfx_SkeletalModel.cpp61 … Skeleton::TransformPose::TransformArray poseTransforms(resSkeleton.GetBonesCount(), allocator); in Create()