Searched refs:TransformArray (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_StandardSkeleton.h | 58 Skeleton::TransformPose::TransformArray poseTransforms, 91 …ose::Transform) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::MEMORY_ALIGNM… in GetMemorySizeInternal() 92 …of(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::MEMORY_ALIGNM… in GetMemorySizeInternal() 93 …of(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::MEMORY_ALIGNM… in GetMemorySizeInternal() 181 Skeleton::TransformPose::TransformArray poseTransforms, in StandardSkeleton() 182 Skeleton::TransformPose::TransformArray poseWorldTransforms, in StandardSkeleton()
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| D | gfx_Skeleton.h | 71 typedef ut::MoveArray<Transform> TransformArray; typedef 73 typedef std::pair<TransformArray::iterator, TransformArray::iterator> TransformRange; 75 …typedef std::pair<TransformArray::const_iterator, TransformArray::const_iterator> ConstTransformRa… 81 explicit TransformPose(TransformArray& transforms) : m_Transforms(transforms) {} in TransformPose() 115 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform() 118 TransformArray::iterator GetEndTransform() { return m_Transforms.End(); } in GetEndTransform() 133 TransformArray m_Transforms;
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| D | gfx_SkeletalModel.h | 224 Skeleton::TransformPose::TransformArray::MEMORY_ALIGNMENT); in GetMemorySizeInternal()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_StandardSkeleton.cpp | 38 Skeleton::TransformPose::TransformArray poseTransforms, in Create() 47 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create()
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| D | gfx_SkeletalModel.cpp | 61 … Skeleton::TransformPose::TransformArray poseTransforms(resSkeleton.GetBonesCount(), allocator); in Create()
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