Searched refs:Transform3 (Results 1 – 21 of 21) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_TransformAnimEvaluator.cpp | 37 const math::Transform3* originalTransform, in EvaluateMemberAnim() 52 math::Transform3 transform; in EvaluateMemberAnim() 175 const math::Transform3* originalTransform, in EvaluateMemberBakedAnim() 338 const math::Transform3* originalValue = in ResetNoAnimMember() 339 static_cast<const math::Transform3*>(animGroup->GetOriginalValue(memberIdx)); in ResetNoAnimMember() 412 const math::Transform3* originalValue = in GetResultCommon() 413 static_cast<const math::Transform3*>(m_AnimGroup->GetOriginalValue(memberIdx)); in GetResultCommon()
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| D | gfx_TransformAnimInterpolator.cpp | 292 const math::Transform3* originalValue = in GetResult() 293 … static_cast<const math::Transform3*>(GetAnimGroup()->GetOriginalValue(memberIdx)); in GetResult()
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| D | gfx_AmbientLight.cpp | 167 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
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| D | gfx_HemiSphereLight.cpp | 168 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
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| D | gfx_VertexLight.cpp | 186 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
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| D | gfx_FragmentLight.cpp | 247 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
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| D | gfx_Fog.cpp | 171 resFog->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFog()
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| D | gfx_Camera.cpp | 262 resCamera->m_Transform = math::Transform3(scale, rotate, translate); in Create()
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| /NW4C-2.0.3/include/nw/math/ |
| D | math_Transform.h | 27 using nn::math::Transform3;
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Light.h | 146 math::Transform3 m_OriginalTransform;
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| D | gfx_TransformAnimEvaluator.h | 433 const math::Transform3* originalTransform, 442 const math::Transform3* originalTransform,
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| D | gfx_CameraProjectionUpdater.h | 30 struct Transform3;
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| D | gfx_Skeleton.h | 30 struct Transform3; 217 typedef math::Transform3 Transform;
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| D | gfx_TransformNode.h | 247 math::Transform3& resTransform = GetResTransformNode().GetTransform();
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| D | gfx_Camera.h | 822 math::Transform3 m_OriginalTransform;
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| D | gfx_CalculatedTransform.h | 367 void SetTransform(const math::Transform3& transform) in SetTransform()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 132 const math::Transform3* transform = in SetValue() 133 reinterpret_cast<const math::Transform3*>(value); in SetValue() 357 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue()
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| D | anim_ResAnim.cpp | 289 const math::Transform3& originalTransform = in EvaluateResult() 290 *static_cast<const math::Transform3*>(originalValue); in EvaluateResult() 293 math::Transform3 transform; in EvaluateResult()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResTypes.h | 264 typedef nw::math::Transform3 ResTransform3; //!< バイナリリソース上の Transform3 型です。 336 operator nw::math::Transform3() const in Transform3() function 338 nw::math::Transform3 transform; in Transform3()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 232 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
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| D | gfx_ResSkeleton.h | 205 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
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