Home
last modified time | relevance | path

Searched refs:Transform3 (Results 1 – 21 of 21) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformAnimEvaluator.cpp37 const math::Transform3* originalTransform, in EvaluateMemberAnim()
52 math::Transform3 transform; in EvaluateMemberAnim()
175 const math::Transform3* originalTransform, in EvaluateMemberBakedAnim()
338 const math::Transform3* originalValue = in ResetNoAnimMember()
339 static_cast<const math::Transform3*>(animGroup->GetOriginalValue(memberIdx)); in ResetNoAnimMember()
412 const math::Transform3* originalValue = in GetResultCommon()
413 static_cast<const math::Transform3*>(m_AnimGroup->GetOriginalValue(memberIdx)); in GetResultCommon()
Dgfx_TransformAnimInterpolator.cpp292 const math::Transform3* originalValue = in GetResult()
293 … static_cast<const math::Transform3*>(GetAnimGroup()->GetOriginalValue(memberIdx)); in GetResult()
Dgfx_AmbientLight.cpp167 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp168 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp186 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
Dgfx_FragmentLight.cpp247 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
Dgfx_Fog.cpp171 resFog->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFog()
Dgfx_Camera.cpp262 resCamera->m_Transform = math::Transform3(scale, rotate, translate); in Create()
/NW4C-2.0.3/include/nw/math/
Dmath_Transform.h27 using nn::math::Transform3;
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Light.h146 math::Transform3 m_OriginalTransform;
Dgfx_TransformAnimEvaluator.h433 const math::Transform3* originalTransform,
442 const math::Transform3* originalTransform,
Dgfx_CameraProjectionUpdater.h30 struct Transform3;
Dgfx_Skeleton.h30 struct Transform3;
217 typedef math::Transform3 Transform;
Dgfx_TransformNode.h247 math::Transform3& resTransform = GetResTransformNode().GetTransform();
Dgfx_Camera.h822 math::Transform3 m_OriginalTransform;
Dgfx_CalculatedTransform.h367 void SetTransform(const math::Transform3& transform) in SetTransform()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp132 const math::Transform3* transform = in SetValue()
133 reinterpret_cast<const math::Transform3*>(value); in SetValue()
357 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue()
Danim_ResAnim.cpp289 const math::Transform3& originalTransform = in EvaluateResult()
290 *static_cast<const math::Transform3*>(originalValue); in EvaluateResult()
293 math::Transform3 transform; in EvaluateResult()
/NW4C-2.0.3/include/nw/ut/
Dut_ResTypes.h264 typedef nw::math::Transform3 ResTransform3; //!< バイナリリソース上の Transform3 型です。
336 operator nw::math::Transform3() const in Transform3() function
338 nw::math::Transform3 transform; in Transform3()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h232 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
Dgfx_ResSkeleton.h205 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()