| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Skeleton.h | 69 typedef CalculatedTransform Transform; typedef 71 typedef ut::MoveArray<Transform> TransformArray; 87 bool GetTransform(int index, Transform** transform) in GetTransform() 95 bool GetTransform(int index, const Transform** transform) const in GetTransform() 103 Transform* GetTransform(int index) in GetTransform() 109 const Transform* GetTransform(int index) const in GetTransform() 217 typedef math::Transform3 Transform; typedef 226 bool GetTransform(int index, Transform** transform) in GetTransform() 236 bool GetTransform(int index, const Transform** transform) const in GetTransform() 246 Transform* GetTransform(int index) in GetTransform() [all …]
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| D | gfx_TransformNode.h | 193 CalculatedTransform& Transform() { return m_Transform; } in Transform() function 196 const CalculatedTransform& Transform() const { return m_Transform; } in Transform() function 328 return this->Transform(); in TrackbackLocalTransform() 457 if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_DIRTY)) in InheritTraversalResults()
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| D | gfx_StandardSkeleton.h | 91 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal() 95 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal()
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| D | gfx_SkeletalModel.h | 223 sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(), in GetMemorySizeInternal() 226 size += sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(); in GetMemorySizeInternal()
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| D | gfx_Camera.h | 349 return Transform().GetTranslate(); in GetPosition() 359 Transform().SetTranslate(position); in SetPosition()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 92 transformNode->Transform().SetTranslate( x, y, z ); in SetPosition() 105 transformNode->Transform().SetScale( x, y, z ); in SetScale() 118 transformNode->Transform().SetRotateXYZ( NW_MATH_DEG_TO_RAD(x), in SetRotate() 135 transformNode->Transform().SetTransformMatrix( *matrix ); in SetMatrix() 396 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId() 398 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId() 404 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId() 406 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId() 432 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()
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| D | SmCamera.cpp | 131 m_PadCamera->Transform().SetTranslate(mCameraPos); in SmCamera() 508 camera->Transform().GetTranslate(&position); in MoveCamera3D() 520 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 532 camera->Transform().SetTranslate(translate); in MoveCamera3D() 587 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 589 camera->Transform().SetTranslate(translate); in MoveCamera3D() 597 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 628 camera->Transform().GetTranslate(&pos); in MoveCamera3D() 641 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 643 camera->Transform().SetTranslate(translate); in MoveCamera3D()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_TransformNode.cpp | 188 …if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED)) in UpdateTransform() 210 this->Transform(), in UpdateTransform() 227 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
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| D | gfx_SkeletonUpdater.cpp | 105 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld() 150 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld() 194 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
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| D | gfx_Light.cpp | 91 m_AnimGroup->SetTargetPtr(memberIdx, &this->Transform()); in CreateAnimGroup()
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 34 const nw::math::VEC2 Transform( in Transform() function 115 lt = local::Transform(srMtx, lt - center) + ctrans; in CalcTextureCoords() 116 rb = local::Transform(srMtx, rb - center) + ctrans; in CalcTextureCoords() 132 lb = local::Transform(srMtx, lb - center) + ctrans; in CalcTextureCoords() 133 rt = local::Transform(srMtx, rt - center) + ctrans; in CalcTextureCoords()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 122 this->Transform().SetTranslate(x, y, z); in SetTranslate() 130 this->Transform().SetTranslate(translate); in SetTranslate() 136 this->Transform().GetTranslate(translate); in GetTranslate() 146 this->Transform().SetRotateXYZ(radX, radY, radZ ); in SetRotate() 156 this->Transform().SetScale(x, y, z); in SetScale()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 93 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition() 100 m_PadCamera->Transform().SetTranslate( *position ); in SetPadCameraPosition()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 422 cameraNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene() 429 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene() 438 model->Transform().SetScale(radian, radian, radian); in UpdateScene() 439 model->Transform().SetRotateXYZ(radian, 0.0f, 0.0f); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 392 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras() 460 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode() 465 node->Transform(), in UpdateNode() 469 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 333 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 340 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 350 changeModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 366 bufferModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 415 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras() 505 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode() 510 node->Transform(), in UpdateNode() 514 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 132 camera->Transform().SetTranslate(cameraPosition); in CreateCamera() 186 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera() 244 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera() 302 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera()
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| D | demo_CameraController.cpp | 151 m_Camera->Transform().GetTranslate(&cameraPos); in CameraEntry() 285 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 433 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras() 502 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode() 507 node->Transform(), in UpdateNode() 511 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 232 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
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| D | gfx_ResSkeleton.h | 205 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 246 s_UserRenderNode->Transform().SetTranslate(nw::math::VEC3(-5.0f, 5.0f, 0.0f)); in BuildUserRenderNode() 313 model->Transform().SetTranslate(nw::math::VEC3(5.0f, 0.0f, 0.0f)); in BuildResources()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 357 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue() 358 transformNode->Transform().EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetValue()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 344 beam->Transform().SetRotateXYZ( in BuildLattices() 419 (*model).root->Transform().SetTranslate(pos); in UpdateLattices()
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