Home
last modified time | relevance | path

Searched refs:Transform (Results 1 – 25 of 39) sorted by relevance

12

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Skeleton.h69 typedef CalculatedTransform Transform; typedef
71 typedef ut::MoveArray<Transform> TransformArray;
87 bool GetTransform(int index, Transform** transform) in GetTransform()
95 bool GetTransform(int index, const Transform** transform) const in GetTransform()
103 Transform* GetTransform(int index) in GetTransform()
109 const Transform* GetTransform(int index) const in GetTransform()
217 typedef math::Transform3 Transform; typedef
226 bool GetTransform(int index, Transform** transform) in GetTransform()
236 bool GetTransform(int index, const Transform** transform) const in GetTransform()
246 Transform* GetTransform(int index) in GetTransform()
[all …]
Dgfx_TransformNode.h193 CalculatedTransform& Transform() { return m_Transform; } in Transform() function
196 const CalculatedTransform& Transform() const { return m_Transform; } in Transform() function
328 return this->Transform(); in TrackbackLocalTransform()
457 if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_DIRTY)) in InheritTraversalResults()
Dgfx_StandardSkeleton.h91 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal()
95 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal()
Dgfx_SkeletalModel.h223 sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(), in GetMemorySizeInternal()
226 size += sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(); in GetMemorySizeInternal()
Dgfx_Camera.h349 return Transform().GetTranslate(); in GetPosition()
359 Transform().SetTranslate(position); in SetPosition()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp92 transformNode->Transform().SetTranslate( x, y, z ); in SetPosition()
105 transformNode->Transform().SetScale( x, y, z ); in SetScale()
118 transformNode->Transform().SetRotateXYZ( NW_MATH_DEG_TO_RAD(x), in SetRotate()
135 transformNode->Transform().SetTransformMatrix( *matrix ); in SetMatrix()
396 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId()
398 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()
404 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()
406 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId()
432 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()
DSmCamera.cpp131 m_PadCamera->Transform().SetTranslate(mCameraPos); in SmCamera()
508 camera->Transform().GetTranslate(&position); in MoveCamera3D()
520 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
532 camera->Transform().SetTranslate(translate); in MoveCamera3D()
587 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
589 camera->Transform().SetTranslate(translate); in MoveCamera3D()
597 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
628 camera->Transform().GetTranslate(&pos); in MoveCamera3D()
641 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
643 camera->Transform().SetTranslate(translate); in MoveCamera3D()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformNode.cpp188 …if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED)) in UpdateTransform()
210 this->Transform(), in UpdateTransform()
227 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
Dgfx_SkeletonUpdater.cpp105 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
150 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
194 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
Dgfx_Light.cpp91 m_AnimGroup->SetTargetPtr(memberIdx, &this->Transform()); in CreateAnimGroup()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp34 const nw::math::VEC2 Transform( in Transform() function
115 lt = local::Transform(srMtx, lt - center) + ctrans; in CalcTextureCoords()
116 rb = local::Transform(srMtx, rb - center) + ctrans; in CalcTextureCoords()
132 lb = local::Transform(srMtx, lb - center) + ctrans; in CalcTextureCoords()
133 rt = local::Transform(srMtx, rt - center) + ctrans; in CalcTextureCoords()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h122 this->Transform().SetTranslate(x, y, z); in SetTranslate()
130 this->Transform().SetTranslate(translate); in SetTranslate()
136 this->Transform().GetTranslate(translate); in GetTranslate()
146 this->Transform().SetRotateXYZ(radX, radY, radZ ); in SetRotate()
156 this->Transform().SetScale(x, y, z); in SetScale()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmCamera.h93 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition()
100 m_PadCamera->Transform().SetTranslate( *position ); in SetPadCameraPosition()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp422 cameraNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
429 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene()
438 model->Transform().SetScale(radian, radian, radian); in UpdateScene()
439 model->Transform().SetRotateXYZ(radian, 0.0f, 0.0f); in UpdateScene()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp392 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras()
460 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()
465 node->Transform(), in UpdateNode()
469 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp333 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
340 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
350 changeModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
366 bufferModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp415 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras()
505 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()
510 node->Transform(), in UpdateNode()
514 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp132 camera->Transform().SetTranslate(cameraPosition); in CreateCamera()
186 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera()
244 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera()
302 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera()
Ddemo_CameraController.cpp151 m_Camera->Transform().GetTranslate(&cameraPos); in CameraEntry()
285 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp433 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras()
502 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()
507 node->Transform(), in UpdateNode()
511 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h232 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
Dgfx_ResSkeleton.h205 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp246 s_UserRenderNode->Transform().SetTranslate(nw::math::VEC3(-5.0f, 5.0f, 0.0f)); in BuildUserRenderNode()
313 model->Transform().SetTranslate(nw::math::VEC3(5.0f, 0.0f, 0.0f)); in BuildResources()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp357 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue()
358 transformNode->Transform().EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetValue()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp344 beam->Transform().SetRotateXYZ( in BuildLattices()
419 (*model).root->Transform().SetTranslate(pos); in UpdateLattices()

12