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Searched refs:TrackbackWorldMatrix (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_TransformNode.h314 virtual const math::MTX34& TrackbackWorldMatrix() const in TrackbackWorldMatrix() function
390 const math::MTX34& parentWorldMatrix = this->TrackbackWorldMatrix(); in CalcInheritingDiretion()
Dgfx_SceneNode.h365 virtual const math::MTX34& TrackbackWorldMatrix() const in TrackbackWorldMatrix() function
373 return parent->TrackbackWorldMatrix(); in TrackbackWorldMatrix()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp585 &direction, &hemiSphereLight->TrackbackWorldMatrix(), &resLight.GetDirection()); in ActivateHemiSphereLight()
Dgfx_Camera.cpp600 …this->m_ViewUpdater->Update(&this->m_ViewMatrix, parentNode->TrackbackWorldMatrix(), cameraPositio… in UpdateCameraMatrix()