Searched refs:ToArray (Results 1 – 3 of 3) sorted by relevance
189 reinterpret_cast<ut::ResFloatColor*>(dst->GetValueBuffer())->ToArray(); in Blend()191 reinterpret_cast<const ut::ResFloatColor*>(src->GetValueBuffer())->ToArray(); in Blend()220 reinterpret_cast<ut::ResFloatColor*>(dst->GetValueBuffer())->ToArray(); in Override()222 reinterpret_cast<const ut::ResFloatColor*>(src->GetValueBuffer())->ToArray(); in Override()244 float* dstColor = reinterpret_cast<ut::ResFloatColor*>(target)->ToArray(); in Apply()246 reinterpret_cast<const ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in Apply()263 float* dstColor = reinterpret_cast<ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in ConvertToAnimResult()265 reinterpret_cast<const ut::ResFloatColor*>(source)->ToArray(); in ConvertToAnimResult()
608 glUniform4fv(locations[internal::TEXENV_3][internal::TCLOC_CONSTRGBA ], 1, maxCol.ToArray()); in SetupGXWithColorMapping()622 glUniform4fv(locations[internal::TEXENV_4][internal::TCLOC_CONSTRGBA ], 1, minCol.ToArray()); in SetupGXWithColorMapping()
1061 f32* ToArray() { return reinterpret_cast<f32*>( this ); } in ToArray() function1066 const f32* ToArray() const { return reinterpret_cast<const f32*>( this ); } in ToArray() function