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Searched refs:ToArray (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimBlend.cpp189 reinterpret_cast<ut::ResFloatColor*>(dst->GetValueBuffer())->ToArray(); in Blend()
191 reinterpret_cast<const ut::ResFloatColor*>(src->GetValueBuffer())->ToArray(); in Blend()
220 reinterpret_cast<ut::ResFloatColor*>(dst->GetValueBuffer())->ToArray(); in Override()
222 reinterpret_cast<const ut::ResFloatColor*>(src->GetValueBuffer())->ToArray(); in Override()
244 float* dstColor = reinterpret_cast<ut::ResFloatColor*>(target)->ToArray(); in Apply()
246 reinterpret_cast<const ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in Apply()
263 float* dstColor = reinterpret_cast<ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in ConvertToAnimResult()
265 reinterpret_cast<const ut::ResFloatColor*>(source)->ToArray(); in ConvertToAnimResult()
/NW4C-2.0.3/sources/libraries/font/
Dfont_CharWriter.cpp608 glUniform4fv(locations[internal::TEXENV_3][internal::TCLOC_CONSTRGBA ], 1, maxCol.ToArray()); in SetupGXWithColorMapping()
622 glUniform4fv(locations[internal::TEXENV_4][internal::TCLOC_CONSTRGBA ], 1, minCol.ToArray()); in SetupGXWithColorMapping()
/NW4C-2.0.3/include/nw/ut/
Dut_Color.h1061 f32* ToArray() { return reinterpret_cast<f32*>( this ); } in ToArray() function
1066 const f32* ToArray() const { return reinterpret_cast<const f32*>( this ); } in ToArray() function