Searched refs:TexMapMax (Results 1 – 13 of 13) sorted by relevance
| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 72 nw::math::VEC4 texCoords[ TexMapMax * 2 ] ) const in CalcTextureCoords() 75 const u32 num = ut::Min( (u32)pMaterial->GetTexCoordGenNum(), (u32)TexMapMax ); in CalcTextureCoords() 125 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords() 155 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords() 168 if ( texCoords[ i ].x != texCoords[ i + TexMapMax ].x || // 左辺がそろっているかを判定 in CalcTextureCoords() 169 texCoords[ i ].z != texCoords[ i + TexMapMax ].z || // 右辺がそろっているかを判定 in CalcTextureCoords() 170 texCoords[ i ].y != texCoords[ i + TexMapMax ].w || // 上辺がそろっているかを判定 in CalcTextureCoords() 171 texCoords[ i ].w != texCoords[ i + TexMapMax ].y ) // 下辺がそろっているかを判定 in CalcTextureCoords() 173 return TexMapMax * 2; in CalcTextureCoords() 182 Drawer::SetUpTextureCoords( const nw::math::VEC4 texCoords[ TexMapMax * 2 ], in SetUpTextureCoords()
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| D | lyt_Window.cpp | 284 NW_ASSERT(contentTexNum <= TexMapMax); in Window() 285 NW_ASSERT(frameTexNum <= TexMapMax); in Window() 302 NW_ASSERT(contentTexNum <= TexMapMax); in Window() 303 NW_ASSERT(frameLTTexNum <= TexMapMax); in Window() 304 NW_ASSERT(frameRTTexNum <= TexMapMax); in Window() 305 NW_ASSERT(frameRBTexNum <= TexMapMax); in Window() 306 NW_ASSERT(frameLBTexNum <= TexMapMax); in Window() 330 NW_ASSERT(contentTexNum <= TexMapMax); in Window() 331 NW_ASSERT(cornerLTTexNum <= TexMapMax); in Window() 332 NW_ASSERT(cornerRTTexNum <= TexMapMax); in Window() [all …]
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| D | lyt_Material.cpp | 89 NW_MINMAX_ASSERT(texIdx, 0, TexMapMax - 1); in LoadTexCoordMatrix() 196 const u8 texMapNum = ut::Min(pRes->resNum.GetTexMapNum(), u8(TexMapMax)); in Material() 197 const u8 texSRTNum = ut::Min(pRes->resNum.GetTexSRTNum(), u8(TexMapMax)); in Material() 198 const u8 texCoordGenNum = ut::Min(pRes->resNum.GetTexCoordGenNum(), u8(TexMapMax)); in Material() 330 NW_ASSERT(texMapNum <= TexMapMax); in ReserveMem() 331 NW_ASSERT(texSRTNum <= TexMapMax); in ReserveMem() 332 NW_ASSERT(texCoordGenNum <= TexMapMax); in ReserveMem() 628 const u32 num = ut::Min(m_MemNum.texCoordGen, u32(TexMapMax)); in SetupGraphics() 634 for (; i < TexMapMax; ++i) in SetupGraphics() 645 … const u32 num = ut::Min(ut::Min(m_MemNum.texSRT, u32(this->GetTexMapNum())), u32(TexMapMax)); in SetupGraphics() [all …]
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| D | lyt_Picture.cpp | 41 NW_ASSERT(texNum <= TexMapMax); in Picture() 73 const u8 texCoordNum = ut::Min((int)pBlock->texCoordNum, TexMapMax); in Picture()
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| D | lyt_Common.cpp | 139 NW_ASSERT(num <= TexMapMax); in Reserve() 281 for (int i = 0; i < TexMapMax; ++i) in DrawQuad()
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| D | lyt_DrawerGraphics.cpp | 648 const u32 num = ut::Min( (u32)pMaterial->GetTexMapNum(), (u32)TexMapMax ); in SetUpTextures()
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| D | lyt_Animation.cpp | 286 NW_ASSERT(pAnimTarget->id < TexMapMax); in AnimateTextureSRT()
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Drawer.h | 335 void SetUpTextureCoords( const nw::math::VEC4 texCoords[ TexMapMax * 2 ], 363 nw::math::VEC4 texCoords[ TexMapMax * 2 ] ) const;
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| D | lyt_Resources.h | 621 NW_ASSERT(value <= TexMapMax); in SetTexMapNum() 633 NW_ASSERT(value <= TexMapMax); in SetTexSRTNum() 645 NW_ASSERT(value <= TexMapMax); in SetTexCoordGenNum()
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| D | lyt_Picture.h | 293 mutable nw::math::VEC4 m_UniformTexCoords[ TexMapMax * 2 ];
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| D | lyt_Window.h | 494 mutable nw::math::VEC4 m_UniformTexCoords[ TexMapMax * 2 ];
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| D | lyt_GraphicsResource.h | 582 s8 m_TexCoordSrc[TexMapMax];
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| D | lyt_Types.h | 44 const int TexMapMax = 3; variable
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