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Searched refs:TexMapMax (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp72 nw::math::VEC4 texCoords[ TexMapMax * 2 ] ) const in CalcTextureCoords()
75 const u32 num = ut::Min( (u32)pMaterial->GetTexCoordGenNum(), (u32)TexMapMax ); in CalcTextureCoords()
125 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords()
155 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords()
168 if ( texCoords[ i ].x != texCoords[ i + TexMapMax ].x || // 左辺がそろっているかを判定 in CalcTextureCoords()
169 texCoords[ i ].z != texCoords[ i + TexMapMax ].z || // 右辺がそろっているかを判定 in CalcTextureCoords()
170 texCoords[ i ].y != texCoords[ i + TexMapMax ].w || // 上辺がそろっているかを判定 in CalcTextureCoords()
171 texCoords[ i ].w != texCoords[ i + TexMapMax ].y ) // 下辺がそろっているかを判定 in CalcTextureCoords()
173 return TexMapMax * 2; in CalcTextureCoords()
182 Drawer::SetUpTextureCoords( const nw::math::VEC4 texCoords[ TexMapMax * 2 ], in SetUpTextureCoords()
Dlyt_Window.cpp284 NW_ASSERT(contentTexNum <= TexMapMax); in Window()
285 NW_ASSERT(frameTexNum <= TexMapMax); in Window()
302 NW_ASSERT(contentTexNum <= TexMapMax); in Window()
303 NW_ASSERT(frameLTTexNum <= TexMapMax); in Window()
304 NW_ASSERT(frameRTTexNum <= TexMapMax); in Window()
305 NW_ASSERT(frameRBTexNum <= TexMapMax); in Window()
306 NW_ASSERT(frameLBTexNum <= TexMapMax); in Window()
330 NW_ASSERT(contentTexNum <= TexMapMax); in Window()
331 NW_ASSERT(cornerLTTexNum <= TexMapMax); in Window()
332 NW_ASSERT(cornerRTTexNum <= TexMapMax); in Window()
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Dlyt_Material.cpp89 NW_MINMAX_ASSERT(texIdx, 0, TexMapMax - 1); in LoadTexCoordMatrix()
196 const u8 texMapNum = ut::Min(pRes->resNum.GetTexMapNum(), u8(TexMapMax)); in Material()
197 const u8 texSRTNum = ut::Min(pRes->resNum.GetTexSRTNum(), u8(TexMapMax)); in Material()
198 const u8 texCoordGenNum = ut::Min(pRes->resNum.GetTexCoordGenNum(), u8(TexMapMax)); in Material()
330 NW_ASSERT(texMapNum <= TexMapMax); in ReserveMem()
331 NW_ASSERT(texSRTNum <= TexMapMax); in ReserveMem()
332 NW_ASSERT(texCoordGenNum <= TexMapMax); in ReserveMem()
628 const u32 num = ut::Min(m_MemNum.texCoordGen, u32(TexMapMax)); in SetupGraphics()
634 for (; i < TexMapMax; ++i) in SetupGraphics()
645 … const u32 num = ut::Min(ut::Min(m_MemNum.texSRT, u32(this->GetTexMapNum())), u32(TexMapMax)); in SetupGraphics()
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Dlyt_Picture.cpp41 NW_ASSERT(texNum <= TexMapMax); in Picture()
73 const u8 texCoordNum = ut::Min((int)pBlock->texCoordNum, TexMapMax); in Picture()
Dlyt_Common.cpp139 NW_ASSERT(num <= TexMapMax); in Reserve()
281 for (int i = 0; i < TexMapMax; ++i) in DrawQuad()
Dlyt_DrawerGraphics.cpp648 const u32 num = ut::Min( (u32)pMaterial->GetTexMapNum(), (u32)TexMapMax ); in SetUpTextures()
Dlyt_Animation.cpp286 NW_ASSERT(pAnimTarget->id < TexMapMax); in AnimateTextureSRT()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Drawer.h335 void SetUpTextureCoords( const nw::math::VEC4 texCoords[ TexMapMax * 2 ],
363 nw::math::VEC4 texCoords[ TexMapMax * 2 ] ) const;
Dlyt_Resources.h621 NW_ASSERT(value <= TexMapMax); in SetTexMapNum()
633 NW_ASSERT(value <= TexMapMax); in SetTexSRTNum()
645 NW_ASSERT(value <= TexMapMax); in SetTexCoordGenNum()
Dlyt_Picture.h293 mutable nw::math::VEC4 m_UniformTexCoords[ TexMapMax * 2 ];
Dlyt_Window.h494 mutable nw::math::VEC4 m_UniformTexCoords[ TexMapMax * 2 ];
Dlyt_GraphicsResource.h582 s8 m_TexCoordSrc[TexMapMax];
Dlyt_Types.h44 const int TexMapMax = 3; variable