Searched refs:TYPE_FLOAT3 (Results 1 – 2 of 2) sorted by relevance
143 TYPE_FLOAT3, //!< 3 次元のベクトルです。 enumerator268 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT3 ); in SetValue()282 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT3 ); in SetValue()375 case ResShaderParameterValue::TYPE_FLOAT3: in NW_RES_CTOR()
418 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserUniform()448 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserVertexUniform()477 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserGeometryUniform()