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Searched refs:TYPE_FLOAT2 (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h142 TYPE_FLOAT2, //!< 2 次元のベクトルです。 enumerator
238 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT2 ); in SetValue()
251 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT2 ); in SetValue()
372 case ResShaderParameterValue::TYPE_FLOAT2: in NW_RES_CTOR()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderProgram.h414 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT2) in SetUserUniform()
444 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT2) in SetUserVertexUniform()
473 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT2) in SetUserGeometryUniform()