Searched refs:TYPE_FLOAT2 (Results 1 – 2 of 2) sorted by relevance
142 TYPE_FLOAT2, //!< 2 次元のベクトルです。 enumerator238 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT2 ); in SetValue()251 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT2 ); in SetValue()372 case ResShaderParameterValue::TYPE_FLOAT2: in NW_RES_CTOR()
414 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT2) in SetUserUniform()444 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT2) in SetUserVertexUniform()473 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT2) in SetUserGeometryUniform()