Searched refs:TYPE_BOOL1 (Results 1 – 2 of 2) sorted by relevance
406 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserUniform()436 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserVertexUniform()465 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserGeometryUniform()
140 TYPE_BOOL1, //!< ブール値です。 enumerator213 NW_ASSERT( this->GetUniformType() == TYPE_BOOL1 ); in SetValue()366 case ResShaderParameterValue::TYPE_BOOL1: in NW_RES_CTOR()