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Searched refs:TYPE_BOOL1 (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderProgram.h406 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserUniform()
436 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserVertexUniform()
465 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserGeometryUniform()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h140 TYPE_BOOL1, //!< ブール値です。 enumerator
213 NW_ASSERT( this->GetUniformType() == TYPE_BOOL1 ); in SetValue()
366 case ResShaderParameterValue::TYPE_BOOL1: in NW_RES_CTOR()