Searched refs:TEXTURE_UNIT_COUNT (Results 1 – 1 of 1) sorted by relevance
280 const int TEXTURE_UNIT_COUNT = 3; in ActivateTextureCoordinators() local281 GLfloat textureMappings[TEXTURE_UNIT_COUNT] = {0.0f, 0.0f, 0.0f}; in ActivateTextureCoordinators()285 for (int unit = 0; unit < TEXTURE_UNIT_COUNT; ++unit) in ActivateTextureCoordinators()564 const int TEXTURE_UNIT_COUNT = 3; in ActivateParticleTextureCoordinators() local565 GLfloat textureMappings[TEXTURE_UNIT_COUNT] = {0.0f, 0.0f, 0.0f}; in ActivateParticleTextureCoordinators()