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Searched refs:TEXTURE_UNIT_COUNT (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp280 const int TEXTURE_UNIT_COUNT = 3; in ActivateTextureCoordinators() local
281 GLfloat textureMappings[TEXTURE_UNIT_COUNT] = {0.0f, 0.0f, 0.0f}; in ActivateTextureCoordinators()
285 for (int unit = 0; unit < TEXTURE_UNIT_COUNT; ++unit) in ActivateTextureCoordinators()
564 const int TEXTURE_UNIT_COUNT = 3; in ActivateParticleTextureCoordinators() local
565 GLfloat textureMappings[TEXTURE_UNIT_COUNT] = {0.0f, 0.0f, 0.0f}; in ActivateParticleTextureCoordinators()