Searched refs:TEXTURE_RESOURCE_FILE (Results 1 – 1 of 1) sorted by relevance
148 static const wchar_t* TEXTURE_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Texture2.bctex"); variable429 … s_TextureResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator, TEXTURE_RESOURCE_FILE); in InitializeScenes()