Searched refs:TEMP_VIEW (Results 1 – 6 of 6) sorted by relevance
| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 122 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 123 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 124 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 125 mov TEMP_VIEW.w, CONST_1 165 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 166 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 167 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 168 mov TEMP_VIEW.w, CONST_1 198 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 199 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW [all …]
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 127 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 128 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 129 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 130 mov TEMP_VIEW.w, CONST_1 170 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 171 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 172 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 173 mov TEMP_VIEW.w, CONST_1 203 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 204 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW [all …]
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| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 99 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 100 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 101 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 102 mov TEMP_VIEW.w, CONST_1 133 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 134 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 135 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 136 mov TEMP_VIEW.w, CONST_1 138 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW 168 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW [all …]
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| /NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/ |
| D | UserRenderCommandShader.vsh | 38 #define TEMP_VIEW r15 69 mov TEMP_VIEW, ConstInit 71 m4x3 TEMP_VIEW.xyz, TEMP_POS, WRLD_MAT 72 m4x3 TEMP_POS.xyz, TEMP_VIEW, VIEW_MAT 76 m3x3 TEMP_VIEW.xyz, InputNormal, WRLD_MAT 77 m3x3 TEMP_SRC_Z.xyz, TEMP_VIEW.xyz, VIEW_MAT
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 386 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 387 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 388 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 389 mov TEMP_VIEW.w, CONST_1 394 add TEMP_VIEW.xyz, TEMP_VIEW, -TEMP0 395 add TEMP_VIEW.xyz, TEMP_VIEW, -TEMP1 401 mov o_View, -TEMP_VIEW 404 dp4 o_Position.x, TEMP_VIEW, nw_projection_matrix[0]._XYZW 405 dp4 o_Position.y, TEMP_VIEW, nw_projection_matrix[1]._XYZW 406 dp4 o_Position.z, TEMP_VIEW, nw_projection_matrix[2]._XYZW [all …]
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| /NW4C-2.0.3/sources/shaders/gfx/ |
| D | VertexShader.h | 278 #define TEMP_VIEW r15 // ���ӁI TEMP_POSI �Ɠ������W�X�^�ł��B macro
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