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Searched refs:TEMP_VIEW (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh122 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
123 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
124 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
125 mov TEMP_VIEW.w, CONST_1
165 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
166 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
167 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
168 mov TEMP_VIEW.w, CONST_1
198 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
199 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh127 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
128 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
129 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
130 mov TEMP_VIEW.w, CONST_1
170 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
171 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
172 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
173 mov TEMP_VIEW.w, CONST_1
203 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
204 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
[all …]
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh99 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
100 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
101 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
102 mov TEMP_VIEW.w, CONST_1
133 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
134 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
135 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
136 mov TEMP_VIEW.w, CONST_1
138 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
168 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/
DUserRenderCommandShader.vsh38 #define TEMP_VIEW r15
69 mov TEMP_VIEW, ConstInit
71 m4x3 TEMP_VIEW.xyz, TEMP_POS, WRLD_MAT
72 m4x3 TEMP_POS.xyz, TEMP_VIEW, VIEW_MAT
76 m3x3 TEMP_VIEW.xyz, InputNormal, WRLD_MAT
77 m3x3 TEMP_SRC_Z.xyz, TEMP_VIEW.xyz, VIEW_MAT
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh386 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
387 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
388 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
389 mov TEMP_VIEW.w, CONST_1
394 add TEMP_VIEW.xyz, TEMP_VIEW, -TEMP0
395 add TEMP_VIEW.xyz, TEMP_VIEW, -TEMP1
401 mov o_View, -TEMP_VIEW
404 dp4 o_Position.x, TEMP_VIEW, nw_projection_matrix[0]._XYZW
405 dp4 o_Position.y, TEMP_VIEW, nw_projection_matrix[1]._XYZW
406 dp4 o_Position.z, TEMP_VIEW, nw_projection_matrix[2]._XYZW
[all …]
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h278 #define TEMP_VIEW r15 // ���ӁI TEMP_POSI �Ɠ������W�X�^�ł��B macro