Searched refs:TEMP0 (Results 1 – 13 of 13) sorted by relevance
| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 120 mov TEMP0, aRotate 121 add TEMP0, TEMP0, uRotateOffset 122 mul TEMP0, TEMP0, CONST_1__2PI 123 flr TEMP1, TEMP0 124 add in_rotate, TEMP0, -TEMP1 126 mov TEMP0, aScale 127 mul TEMP0, TEMP0, aScaleExt 128 mul in_scale, TEMP0, uScaleOffset 142 mad TEMP0.xy, TEMP3.x, TEMP1.xy, TEMP1.zw 143 mad TEMP0.xy, TEMP3.x, TEMP0.xy, TEMP2.xy [all …]
|
| D | gfx_ParticleGShader.gsh | 56 #define TEMP0 r0 62 mov TEMP0, in_position 63 add TEMP0, TEMP0, in_posoffset1 64 mov out_pos, TEMP0 70 mov TEMP0, in_texcoord 71 add TEMP0.xy, TEMP0.xy, in_texoffset.xy 72 add TEMP0.xy, TEMP0.xy, in_texoffset.zw 73 mov out_tex0, TEMP0 74 mov out_tex1, TEMP0 75 // mov out_tex2, TEMP0 [all …]
|
| /NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/ |
| D | CalcColor.vsh | 25 mov TEMP0.y, nw_attribute_scale0._W 26 cmp NEQ, NEQ, TEMP0.xy, CONST_0 33 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W 35 mov TEMP_COLO.w, TEMP0.w 37 mov TEMP_COLO.xyz, TEMP0.xyz
|
| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserCalcColor.vsh | 28 mov TEMP0.y, nw_attribute_scale0._W 29 cmp NEQ, NEQ, TEMP0.xy, CONST_0 37 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W 39 mul TEMP_COLO.w, TEMP_COLO.w, TEMP0.w 41 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
|
| D | UserTransformMatrix.vsh | 84 mov TEMP0, nw_attribute_scale0._XYZW 85 cmp NEQ, NEQ, TEMP0.yz, CONST_0 215 mov TEMP0, nw_attribute_scale0._XYZW 216 cmp NEQ, NEQ, TEMP0.yz, CONST_0
|
| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | CalcColor.vsh | 30 mov TEMP0.y, nw_attribute_scale0._W 31 cmp NEQ, NEQ, TEMP0.xy, CONST_0 39 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W 41 mul TEMP_COLO.w, TEMP_COLO.w, TEMP0.w 43 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
|
| D | CalcTexcoord0.vsh | 26 mov TEMP0.xy, nw_texture_coordinate._X 39 cmp EQ, EQ, TEMP0.xy, CONST_3_4_4_4 46 mul TEMP0.xy , nw_texture_translate.xy, TRAN_TEX0.z 47 add TRAN_TEX0.xy, TRAN_TEX0.xy, TEMP0.xy
|
| D | CalcTexcoord1.vsh | 26 mov TEMP0.xy, nw_texture_coordinate._Y 39 cmp EQ, EQ, TEMP0.xy, CONST_3_4_4_4
|
| D | GetTexcoordSource.vsh | 25 cmp EQ, EQ, TEMP0.xy, CONST_1_2_2_2
|
| D | TransformMatrix.vsh | 86 mov TEMP0, nw_attribute_scale0._XYZW 87 cmp NEQ, NEQ, TEMP0.yz, CONST_0 210 mov TEMP0, nw_attribute_scale0._XYZW 211 cmp NEQ, NEQ, TEMP0.yz, CONST_0
|
| D | CalcTexcoord2.vsh | 26 mov TEMP0.xy, nw_texture_coordinate._Z
|
| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 64 mov TEMP0, nw_attribute_scale0._XYZW 65 cmp NEQ, NEQ, TEMP0.yz, CONST_0 142 mov TEMP0, nw_attribute_scale0._XYZW 143 cmp NEQ, NEQ, TEMP0.yz, CONST_0
|
| /NW4C-2.0.3/sources/shaders/gfx/ |
| D | VertexShader.h | 236 #define TEMP0 r0 macro
|