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Searched refs:TEMP0 (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh120 mov TEMP0, aRotate
121 add TEMP0, TEMP0, uRotateOffset
122 mul TEMP0, TEMP0, CONST_1__2PI
123 flr TEMP1, TEMP0
124 add in_rotate, TEMP0, -TEMP1
126 mov TEMP0, aScale
127 mul TEMP0, TEMP0, aScaleExt
128 mul in_scale, TEMP0, uScaleOffset
142 mad TEMP0.xy, TEMP3.x, TEMP1.xy, TEMP1.zw
143 mad TEMP0.xy, TEMP3.x, TEMP0.xy, TEMP2.xy
[all …]
Dgfx_ParticleGShader.gsh56 #define TEMP0 r0
62 mov TEMP0, in_position
63 add TEMP0, TEMP0, in_posoffset1
64 mov out_pos, TEMP0
70 mov TEMP0, in_texcoord
71 add TEMP0.xy, TEMP0.xy, in_texoffset.xy
72 add TEMP0.xy, TEMP0.xy, in_texoffset.zw
73 mov out_tex0, TEMP0
74 mov out_tex1, TEMP0
75 // mov out_tex2, TEMP0
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DCalcColor.vsh25 mov TEMP0.y, nw_attribute_scale0._W
26 cmp NEQ, NEQ, TEMP0.xy, CONST_0
33 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W
35 mov TEMP_COLO.w, TEMP0.w
37 mov TEMP_COLO.xyz, TEMP0.xyz
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserCalcColor.vsh28 mov TEMP0.y, nw_attribute_scale0._W
29 cmp NEQ, NEQ, TEMP0.xy, CONST_0
37 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W
39 mul TEMP_COLO.w, TEMP_COLO.w, TEMP0.w
41 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
DUserTransformMatrix.vsh84 mov TEMP0, nw_attribute_scale0._XYZW
85 cmp NEQ, NEQ, TEMP0.yz, CONST_0
215 mov TEMP0, nw_attribute_scale0._XYZW
216 cmp NEQ, NEQ, TEMP0.yz, CONST_0
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DCalcColor.vsh30 mov TEMP0.y, nw_attribute_scale0._W
31 cmp NEQ, NEQ, TEMP0.xy, CONST_0
39 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W
41 mul TEMP_COLO.w, TEMP_COLO.w, TEMP0.w
43 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
DCalcTexcoord0.vsh26 mov TEMP0.xy, nw_texture_coordinate._X
39 cmp EQ, EQ, TEMP0.xy, CONST_3_4_4_4
46 mul TEMP0.xy , nw_texture_translate.xy, TRAN_TEX0.z
47 add TRAN_TEX0.xy, TRAN_TEX0.xy, TEMP0.xy
DCalcTexcoord1.vsh26 mov TEMP0.xy, nw_texture_coordinate._Y
39 cmp EQ, EQ, TEMP0.xy, CONST_3_4_4_4
DGetTexcoordSource.vsh25 cmp EQ, EQ, TEMP0.xy, CONST_1_2_2_2
DTransformMatrix.vsh86 mov TEMP0, nw_attribute_scale0._XYZW
87 cmp NEQ, NEQ, TEMP0.yz, CONST_0
210 mov TEMP0, nw_attribute_scale0._XYZW
211 cmp NEQ, NEQ, TEMP0.yz, CONST_0
DCalcTexcoord2.vsh26 mov TEMP0.xy, nw_texture_coordinate._Z
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh64 mov TEMP0, nw_attribute_scale0._XYZW
65 cmp NEQ, NEQ, TEMP0.yz, CONST_0
142 mov TEMP0, nw_attribute_scale0._XYZW
143 cmp NEQ, NEQ, TEMP0.yz, CONST_0
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h236 #define TEMP0 r0 macro