Searched refs:StartShadowRenderCommand (Results 1 – 2 of 2) sorted by relevance
59 class StartShadowRenderCommand : public nw::gfx::RenderCommand class61 NW_DISALLOW_COPY_AND_ASSIGN(StartShadowRenderCommand);64 StartShadowRenderCommand( in StartShadowRenderCommand() function in __anon627cf2460111::StartShadowRenderCommand76 virtual ~StartShadowRenderCommand() {} in ~StartShadowRenderCommand()116 …RenderCommand(nw::demo::CommandListSwapper* commandListSwapper, StartShadowRenderCommand* startCom… in EndShadowRenderCommand()140 StartShadowRenderCommand* m_StartCommand;259 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL;800 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes()802 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()
59 class StartShadowRenderCommand : public nw::gfx::RenderCommand class61 NW_DISALLOW_COPY_AND_ASSIGN(StartShadowRenderCommand);64 StartShadowRenderCommand( in StartShadowRenderCommand() function in __anon6e4271080111::StartShadowRenderCommand76 virtual ~StartShadowRenderCommand() {} in ~StartShadowRenderCommand()116 …RenderCommand(nw::demo::CommandListSwapper* commandListSwapper, StartShadowRenderCommand* startCom… in EndShadowRenderCommand()140 StartShadowRenderCommand* m_StartCommand;259 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL;866 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes()868 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()