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Searched refs:SolveLinerFunction (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp34 inline f32 SolveLinerFunction( f32 x, f32 x1, f32 x2, f32 y1, f32 y2 ) in SolveLinerFunction() function
378 x = SolveLinerFunction( angle, -nw::math::F_PI, angleRearLeft, 0.0f, -1.0f ); in CalcPanSurround()
384 z = SolveLinerFunction( angle, angleRearLeft, -nw::math::F_PI / 2.0f, 1.0f, 0.0f ); in CalcPanSurround()
389 z = SolveLinerFunction( angle, -nw::math::F_PI / 2.0f, angleFrontLeft, 0.0f, -1.0f ); in CalcPanSurround()
393 x = SolveLinerFunction( angle, angleFrontLeft, angleFrontRight, -1.0f, 1.0f ); in CalcPanSurround()
399 z = SolveLinerFunction( angle, angleFrontRight, nw::math::F_PI / 2.0f, -1.0f, 0.0f ); in CalcPanSurround()
404 z = SolveLinerFunction( angle, nw::math::F_PI / 2.0f, angleRearRight, 0.0f, 1.0f ); in CalcPanSurround()
408 x = SolveLinerFunction( angle, angleRearRight, nw::math::F_PI, 1.0f, 0.0f ); in CalcPanSurround()
463 x = SolveLinerFunction( angle, -nw::math::F_PI, angleRearLeft, 0.0f, -1.0f );
471 x = SolveLinerFunction( angle, angleFrontLeft, angleFrontRight, -1.0f, 1.0f );
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