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Searched refs:ShaderUniformLocation (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderUniforms.h444 class ShaderUniformLocation : public GfxObject
447 static ShaderUniformLocation* Create(os::IAllocator* allocator);
457 NW_DISALLOW_COPY_AND_ASSIGN(ShaderUniformLocation);
459 ShaderUniformLocation(os::IAllocator* allocator);
Dgfx_ShaderProgram.h625 ShaderUniformLocation* m_UniformLocation;
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp295 ShaderUniformLocation* uniformLocation = ShaderUniformLocation::Create(allocator); in Setup()
367ShaderUniformLocation* uniformLocation = static_cast<ShaderUniformLocation*>(this->GetUniformLocat… in Cleanup()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderUniforms.cpp30 ShaderUniformLocation::BuildUniformLocations(GLuint programObject) in BuildUniformLocations()
391 ShaderUniformLocation::ShaderUniformLocation(os::IAllocator* allocator) in ShaderUniformLocation() function in nw::gfx::ShaderUniformLocation
397 ShaderUniformLocation*
398 ShaderUniformLocation::Create(os::IAllocator* allocator) in Create()
400 void* memory = allocator->Alloc(sizeof(ShaderUniformLocation)); in Create()
403 return new(memory) ShaderUniformLocation(allocator); in Create()
Dgfx_ShaderProgram.cpp112 …m_UniformLocation = static_cast<ShaderUniformLocation*>(shaderProgramDescription.GetUniformLocatio… in ActivateDescription()