Searched refs:ShaderUniform (Results 1 – 2 of 2) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderProgram.h | 231 …void SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->Get… in SetUniformBool() 238 …void SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->Get… in SetUniformFloat() 245 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt() 253 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt() 262 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocat… in SetUniformInt() 272 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt() 279 …void SetUniform2(ShaderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLoc… in SetUniform2() 286 …void SetUniform3(ShaderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLoc… in SetUniform3() 293 …void SetUniform4(ShaderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLoc… in SetUniform4() 300 …void SetUniform(ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocat… in SetUniform() [all …]
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| D | gfx_ShaderUniforms.h | 38 enum ShaderUniform enum
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