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Searched refs:ShaderProgram (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderProgram.cpp32 ShaderProgram::ShaderProgram(os::IAllocator* allocator) in ShaderProgram() function in nw::gfx::ShaderProgram
67 ShaderProgram::~ShaderProgram() in ~ShaderProgram()
73 ShaderProgram::ActivateDescription(ResShaderProgramDescription shaderProgramDescription) in ActivateDescription()
130 ShaderProgram::ActivateShaderProgramMode(bool useGeometry) in ActivateShaderProgramMode()
Dgfx_RenderContext.cpp90 void* shaderProgramMemory = allocator->Alloc(sizeof(ShaderProgram)); in Create()
99 GfxPtr<ShaderProgram> shaderProgram(new(shaderProgramMemory) ShaderProgram(allocator)); in Create()
125 GfxPtr<ShaderProgram> shaderProgram, in RenderContext()
727 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexLights()
Dgfx_ParticleMaterialActivator.cpp69 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_DirectMaterialActivator.cpp53 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_MeshRenderer.cpp199 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in RenderSeparateDataShape()
527 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in SetMatrixPalette()
Dgfx_SimpleMaterialActivator.cpp71 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_MaterialActivator.cpp53 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_MaterialState.cpp225 const ShaderProgram* shaderProgram, in ActivateTextureCoordinators()
506 const ShaderProgram* shaderProgram, in ActivateParticleTextureCoordinators()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h65 const ShaderProgram* shaderProgram,
77 const ShaderProgram* shaderProgram,
89 const ShaderProgram* shaderProgram,
118 const ShaderProgram* shaderProgram,
130 const ShaderProgram* shaderProgram,
143 const ShaderProgram* shaderProgram,
181 const ShaderProgram* shaderProgram,
405 const ShaderProgram* shaderProgram, in ActivateShaderParameter()
477 const ShaderProgram* shaderProgram, in ActivateFragmentLightParameters()
510 const ShaderProgram* shaderProgram, in ActivateShadingParameters()
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Dgfx_RenderContext.h52 class ShaderProgram; variable
446 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
451 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
533 GfxPtr<ShaderProgram> shaderProgram,
609 GfxPtr<ShaderProgram> m_ShaderProgram;
Dgfx_ShaderProgram.h56 class ShaderProgram : public GfxObject
615 ShaderProgram(os::IAllocator* allocator);
621 virtual ~ShaderProgram();
637 ShaderProgram::GetVertexAttributeIndex( in GetVertexAttributeIndex()
Dgfx_ActivateCommand.h37 class ShaderProgram; variable