Searched refs:ShaderBinaryInfo (Results 1 – 6 of 6) sorted by relevance
30 ShaderBinaryInfo::AnalyzeBinary() in AnalyzeBinary()81 ShaderBinaryInfo::GetCommonCommandSize() const in GetCommonCommandSize()97 ShaderBinaryInfo::GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const in GetShaderProgramCommandSize()117 ShaderBinaryInfo::GetProgramCommandSize() const in GetProgramCommandSize()141 ShaderBinaryInfo::GetSwizzleCommandSize() const in GetSwizzleCommandSize()159 ShaderBinaryInfo::GetPrepareCommandSize() const in GetPrepareCommandSize()166 ShaderBinaryInfo::GetConstRegCommandSize(s32 shaderIndex) const in GetConstRegCommandSize()215 ShaderBinaryInfo::GetOutAttrCommandSize(s32 vertexIndex, s32 geometryIndex) const in GetOutAttrCommandSize()243 ShaderBinaryInfo::BuildCommonCommand( u32* bufferAddress, u32 bufferSize ) const in BuildCommonCommand()275 ShaderBinaryInfo::BuildProgramCommand( SafeBuffer& buffer ) const in BuildProgramCommand()[all …]
116 const ShaderBinaryInfo* shaderBinaryInfo = shader.GetShaderBinaryInfo(); in ActivateDescription()
289 const ShaderBinaryInfo* shaderInfo = shaderProgramDesc.GetShaderBinaryInfo(); in SetupActivateVertexAttributeCommand_()
164 void* binaryAnalyzerBuffer = allocator->Alloc( sizeof(ShaderBinaryInfo), 4 ); in ResBinaryShader_Setup()166 …resBinaryShader.ref().m_ShaderBinaryInfo = new(binaryAnalyzerBuffer) ShaderBinaryInfo( resBinarySh… in ResBinaryShader_Setup()168 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in ResBinaryShader_Setup()253 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in Cleanup()254 shaderInfo->~ShaderBinaryInfo(); in Cleanup()343 ShaderBinaryInfo* shaderInfo = ownerShader.GetShaderBinaryInfo(); in Setup()419 ShaderBinaryInfo::SymbolType* pSymbolType in GetVertexUniformIndex()422 const ShaderBinaryInfo* shaderInfo = this->GetShaderBinaryInfo(); in GetVertexUniformIndex()425 ::std::pair<s32, ShaderBinaryInfo::SymbolType> uniformInfo = in GetVertexUniformIndex()440 ShaderBinaryInfo::SymbolType* pSymbolType in GetGeometryUniformIndex()[all …]
645 const ShaderBinaryInfo* GetShaderBinaryInfo() const in GetShaderBinaryInfo()647 … return static_cast<const ShaderBinaryInfo*>( this->GetOwnerShaderData()->m_ShaderBinaryInfo ); in GetShaderBinaryInfo()659 s32 GetVertexUniformIndex( const char* name, ShaderBinaryInfo::SymbolType* pSymbolType ) const;670 … s32 GetGeometryUniformIndex( const char* name, ShaderBinaryInfo::SymbolType* pSymbolType ) const;819 ShaderBinaryInfo* GetShaderBinaryInfo() in GetShaderBinaryInfo()821 return static_cast<ShaderBinaryInfo*>( ref().m_ShaderBinaryInfo ); in GetShaderBinaryInfo()829 const ShaderBinaryInfo* GetShaderBinaryInfo() const in GetShaderBinaryInfo()831 return static_cast<const ShaderBinaryInfo*>( ref().m_ShaderBinaryInfo ); in GetShaderBinaryInfo()
38 class ShaderBinaryInfo59 ShaderBinaryInfo( const void* shaderBinary ) in ShaderBinaryInfo() function