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Searched refs:SetVisible (Results 1 – 15 of 15) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
Ddemo.cpp124 m_Empyrean->SetVisible( true ); in InitializeScene()
132 m_AddPierrot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()
141 m_AddRobot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()
155 m_Audience->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()
262 m_Tab0VisibleBtn->SetVisible( false ); in InitializeScene()
270 m_Tab1VisibleBtn->SetVisible( false ); in InitializeScene()
278 m_Tab2VisibleBtn->SetVisible( false ); in InitializeScene()
432 audienceModel->SetVisible( true ); in InitializeScene()
437 audienceModel->SetVisible( false ); in InitializeScene()
469 pierrotModel->SetVisible( true ); in InitializeScene()
[all …]
DSmModel.cpp156 SmModel::SetVisible( bool visible ) in SetVisible() function in __anon0ab8b7d40111::SmModel
159 m_SkeletalModel->SetVisible( visible ); in SetVisible()
186 m_SkeletalModel->SetVisible( false ); in SwapVisible()
195 m_SkeletalModel->SetVisible( true ); in SwapVisible()
459 meshArray[i].SetVisible( true ); in SetVisibleZone()
463 meshArray[i].SetVisible( false ); in SetVisibleZone()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmLytButton.h62 virtual void SetVisible( bool visible ) in SetVisible() function
65 m_Layout->SetVisible( visible ); in SetVisible()
DSmLytSliderBar.h42 virtual void SetVisible( bool visible ) in SetVisible() function
45 m_Layout->SetVisible( visible ); in SetVisible()
DSmMessage.h170 SetVisible( m_Enable ); in SetEnable()
187 virtual void SetVisible( bool visible ) in SetVisible() function
241 SetVisible( m_Enable ); in setEnableFunc()
DSmLayout.h176 void SetVisible( bool visible ) in SetVisible() function
193 pane->SetVisible( visible ); in SetVisiblePane()
DSmModel.h72 void SetVisible( bool visible );
DSmParticle.h64 void SetVisible( bool visible ) in SetVisible() function
/NW4C-2.0.3/demos/lyt/locationAdjust/sources/
Dmain.cpp256 pTextBoxEnabled->SetVisible(bLocationAdjust); in nnMain()
257 pTextBoxDisabled->SetVisible(! bLocationAdjust); in nnMain()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp319 model->SetVisible(visibility); in SetValue()
334 mesh.SetVisible(visibility); in SetValue()
344 nodeVisibility.SetVisible(visibility); in SetValue()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Model.h558 void SetVisible(bool visible) { m_Visible = visible; } in SetVisible() function
646 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Pane.h1333 void SetVisible(bool bVisible) in SetVisible() function
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp328 model->SetVisible(false); in BuildResources()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Animation.cpp226 pPane->SetVisible(0 != GetStepCurveValue(frame, keys, pAnimTarget->keyNum)); in AnimateVisibility()
Dlyt_Pane.cpp314 SetVisible(true); in Pane()