Searched refs:SetVisible (Results 1 – 15 of 15) sorted by relevance
124 m_Empyrean->SetVisible( true ); in InitializeScene()132 m_AddPierrot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()141 m_AddRobot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()155 m_Audience->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()262 m_Tab0VisibleBtn->SetVisible( false ); in InitializeScene()270 m_Tab1VisibleBtn->SetVisible( false ); in InitializeScene()278 m_Tab2VisibleBtn->SetVisible( false ); in InitializeScene()432 audienceModel->SetVisible( true ); in InitializeScene()437 audienceModel->SetVisible( false ); in InitializeScene()469 pierrotModel->SetVisible( true ); in InitializeScene()[all …]
156 SmModel::SetVisible( bool visible ) in SetVisible() function in __anon0ab8b7d40111::SmModel159 m_SkeletalModel->SetVisible( visible ); in SetVisible()186 m_SkeletalModel->SetVisible( false ); in SwapVisible()195 m_SkeletalModel->SetVisible( true ); in SwapVisible()459 meshArray[i].SetVisible( true ); in SetVisibleZone()463 meshArray[i].SetVisible( false ); in SetVisibleZone()
62 virtual void SetVisible( bool visible ) in SetVisible() function65 m_Layout->SetVisible( visible ); in SetVisible()
42 virtual void SetVisible( bool visible ) in SetVisible() function45 m_Layout->SetVisible( visible ); in SetVisible()
170 SetVisible( m_Enable ); in SetEnable()187 virtual void SetVisible( bool visible ) in SetVisible() function241 SetVisible( m_Enable ); in setEnableFunc()
176 void SetVisible( bool visible ) in SetVisible() function193 pane->SetVisible( visible ); in SetVisiblePane()
72 void SetVisible( bool visible );
64 void SetVisible( bool visible ) in SetVisible() function
256 pTextBoxEnabled->SetVisible(bLocationAdjust); in nnMain()257 pTextBoxDisabled->SetVisible(! bLocationAdjust); in nnMain()
319 model->SetVisible(visibility); in SetValue()334 mesh.SetVisible(visibility); in SetValue()344 nodeVisibility.SetVisible(visibility); in SetValue()
558 void SetVisible(bool visible) { m_Visible = visible; } in SetVisible() function646 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
1333 void SetVisible(bool bVisible) in SetVisible() function
328 model->SetVisible(false); in BuildResources()
226 pPane->SetVisible(0 != GetStepCurveValue(frame, keys, pAnimTarget->keyNum)); in AnimateVisibility()
314 SetVisible(true); in Pane()