Searched refs:SetUserGeometryUniform (Results 1 – 2 of 2) sorted by relevance
436 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()461 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), shaderSymbol.GetDefaultValue()); in ActivateShaderParameter()
463 void SetUserGeometryUniform(s32 index, ResShaderParameterValue parameter) const in SetUserGeometryUniform() function