Searched refs:SetUniversal (Results 1 – 3 of 3) sorted by relevance
766 m_ShaderProgram->SetUniversal( in ActivateVertexLight()770 m_ShaderProgram->SetUniversal( in ActivateVertexLight()782 m_ShaderProgram->SetUniversal( in ActivateVertexLight()792 m_ShaderProgram->SetUniversal( in ActivateVertexLight()797 m_ShaderProgram->SetUniversal( in ActivateVertexLight()827 m_ShaderProgram->SetUniversal( in ActivateVertexLight()831 m_ShaderProgram->SetUniversal( in ActivateVertexLight()837 m_ShaderProgram->SetUniversal( in ActivateVertexLight()
207 shaderProgram->SetUniversal(0, worldMatrix); in RenderSeparateDataShape()209 shaderProgram->SetUniversal(0, model->WorldMatrix()); in RenderSeparateDataShape()
200 void SetUniversal(int index, const math::VEC4& vec) const in SetUniversal() function210 void SetUniversal(int index, const math::MTX34& mtx) const in SetUniversal() function220 void SetUniversal(int index, const math::MTX44& mtx) const in SetUniversal() function