| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmLayout.cpp | 187 pane->SetTranslate( m_Position ); in SetupLayout() 193 m_OffsetPane->SetTranslate( m_OffsetPosition ); in SetupLayout() 224 m_OffsetPane->SetTranslate( nw::math::VEC3::Zero() ); in ResetLayout()
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| D | SmCamera.cpp | 131 m_PadCamera->Transform().SetTranslate(mCameraPos); in SmCamera() 532 camera->Transform().SetTranslate(translate); in MoveCamera3D() 589 camera->Transform().SetTranslate(translate); in MoveCamera3D() 643 camera->Transform().SetTranslate(translate); in MoveCamera3D()
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| D | SmModel.cpp | 92 transformNode->Transform().SetTranslate( x, y, z ); in SetPosition()
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| /NW4C-2.0.3/demos/lyt/simple2/sources/ |
| D | main.cpp | 201 pPic->SetTranslate(nw::math::VEC2(-128, -64)); in nnMain() 219 pPic->SetTranslate(nw::math::VEC2(0, -64)); in nnMain() 239 pPic->SetTranslate(nw::math::VEC2(128, -64)); in nnMain()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 296 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() function 307 void SetTranslate(const math::VEC3& translate) in SetTranslate() function 309 SetTranslate(translate.x, translate.y, translate.z); in SetTranslate() 343 this->SetTranslate(translate); in SetRotateXYZ() 359 this->SetTranslate(translate); in SetRotateAndTranslate()
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| D | gfx_Camera.h | 359 Transform().SetTranslate(position); in SetPosition()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 93 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition() 100 m_PadCamera->Transform().SetTranslate( *position ); in SetPadCameraPosition()
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Pane.h | 244 void SetTranslate(const math::VEC3& value) in SetTranslate() function 261 void SetTranslate(const math::VEC2& value) in SetTranslate() function 263 SetTranslate(math::VEC3(value.x, value.y, 0.f)); in SetTranslate()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 120 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() function 122 this->Transform().SetTranslate(x, y, z); in SetTranslate() 128 void SetTranslate(const nw::math::VEC3& translate) in SetTranslate() function 130 this->Transform().SetTranslate(translate); in SetTranslate()
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 363 s_PaticleHandle5M5E[i]->SetTranslate(10.0f * (i - 2), 0.f, 0.f); in InitializeParticleNodeCombinationDemo() 376 … s_PaticleHandle1M5E->GetParticleEmitter(i)->Transform().SetTranslate(10.0f * (i - 2), 0.f, 0.f); in InitializeParticleNodeCombinationDemo() 382 s_PaticleHandle1M1E->SetTranslate(0.f, 0.f, 0.f); in InitializeParticleNodeCombinationDemo()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 333 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 340 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 350 changeModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 366 bufferModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 132 camera->Transform().SetTranslate(cameraPosition); in CreateCamera() 186 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera() 244 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera() 302 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera()
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| D | demo_CameraController.cpp | 285 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_TransformAnimBlendOp.cpp | 252 dst->SetTranslate(srcT); in BlendTranslate() 259 dst->SetTranslate(dstT); in BlendTranslate()
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| D | gfx_TransformAnimEvaluator.cpp | 235 result->SetTranslate(originalTransform->translate); in EvaluateMemberBakedAnim()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 246 s_UserRenderNode->Transform().SetTranslate(nw::math::VEC3(-5.0f, 5.0f, 0.0f)); in BuildUserRenderNode() 313 model->Transform().SetTranslate(nw::math::VEC3(5.0f, 0.0f, 0.0f)); in BuildResources()
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| /NW4C-2.0.3/demos/lyt/group/sources/ |
| D | main.cpp | 265 it->SetTranslate(trans); in nnMain()
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| /NW4C-2.0.3/demos/lyt/bounding/sources/ |
| D | main.cpp | 189 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
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| /NW4C-2.0.3/demos/lyt/animShare/sources/ |
| D | main.cpp | 199 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 383 particleNode->SetTranslate(fposx, -fposy, 0); in UpdateParticleApplicationDemo()
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| /NW4C-2.0.3/demos/lyt/tagGroupBind/sources/ |
| D | main.cpp | 239 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 288 coordinator.SetTranslate(translate); in SetValue()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 419 (*model).root->Transform().SetTranslate(pos); in UpdateLattices()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 429 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 392 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras()
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