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Searched refs:SetTranslate (Results 1 – 25 of 30) sorted by relevance

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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmLayout.cpp187 pane->SetTranslate( m_Position ); in SetupLayout()
193 m_OffsetPane->SetTranslate( m_OffsetPosition ); in SetupLayout()
224 m_OffsetPane->SetTranslate( nw::math::VEC3::Zero() ); in ResetLayout()
DSmCamera.cpp131 m_PadCamera->Transform().SetTranslate(mCameraPos); in SmCamera()
532 camera->Transform().SetTranslate(translate); in MoveCamera3D()
589 camera->Transform().SetTranslate(translate); in MoveCamera3D()
643 camera->Transform().SetTranslate(translate); in MoveCamera3D()
DSmModel.cpp92 transformNode->Transform().SetTranslate( x, y, z ); in SetPosition()
/NW4C-2.0.3/demos/lyt/simple2/sources/
Dmain.cpp201 pPic->SetTranslate(nw::math::VEC2(-128, -64)); in nnMain()
219 pPic->SetTranslate(nw::math::VEC2(0, -64)); in nnMain()
239 pPic->SetTranslate(nw::math::VEC2(128, -64)); in nnMain()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h296 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() function
307 void SetTranslate(const math::VEC3& translate) in SetTranslate() function
309 SetTranslate(translate.x, translate.y, translate.z); in SetTranslate()
343 this->SetTranslate(translate); in SetRotateXYZ()
359 this->SetTranslate(translate); in SetRotateAndTranslate()
Dgfx_Camera.h359 Transform().SetTranslate(position); in SetPosition()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmCamera.h93 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition()
100 m_PadCamera->Transform().SetTranslate( *position ); in SetPadCameraPosition()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Pane.h244 void SetTranslate(const math::VEC3& value) in SetTranslate() function
261 void SetTranslate(const math::VEC2& value) in SetTranslate() function
263 SetTranslate(math::VEC3(value.x, value.y, 0.f)); in SetTranslate()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h120 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() function
122 this->Transform().SetTranslate(x, y, z); in SetTranslate()
128 void SetTranslate(const nw::math::VEC3& translate) in SetTranslate() function
130 this->Transform().SetTranslate(translate); in SetTranslate()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp363 s_PaticleHandle5M5E[i]->SetTranslate(10.0f * (i - 2), 0.f, 0.f); in InitializeParticleNodeCombinationDemo()
376 … s_PaticleHandle1M5E->GetParticleEmitter(i)->Transform().SetTranslate(10.0f * (i - 2), 0.f, 0.f); in InitializeParticleNodeCombinationDemo()
382 s_PaticleHandle1M1E->SetTranslate(0.f, 0.f, 0.f); in InitializeParticleNodeCombinationDemo()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp333 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
340 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
350 changeModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
366 bufferModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp132 camera->Transform().SetTranslate(cameraPosition); in CreateCamera()
186 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera()
244 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera()
302 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera()
Ddemo_CameraController.cpp285 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformAnimBlendOp.cpp252 dst->SetTranslate(srcT); in BlendTranslate()
259 dst->SetTranslate(dstT); in BlendTranslate()
Dgfx_TransformAnimEvaluator.cpp235 result->SetTranslate(originalTransform->translate); in EvaluateMemberBakedAnim()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp246 s_UserRenderNode->Transform().SetTranslate(nw::math::VEC3(-5.0f, 5.0f, 0.0f)); in BuildUserRenderNode()
313 model->Transform().SetTranslate(nw::math::VEC3(5.0f, 0.0f, 0.0f)); in BuildResources()
/NW4C-2.0.3/demos/lyt/group/sources/
Dmain.cpp265 it->SetTranslate(trans); in nnMain()
/NW4C-2.0.3/demos/lyt/bounding/sources/
Dmain.cpp189 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
/NW4C-2.0.3/demos/lyt/animShare/sources/
Dmain.cpp199 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp383 particleNode->SetTranslate(fposx, -fposy, 0); in UpdateParticleApplicationDemo()
/NW4C-2.0.3/demos/lyt/tagGroupBind/sources/
Dmain.cpp239 pCrossBar->SetTranslate(curPos); in ApplyCursorPosition()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp288 coordinator.SetTranslate(translate); in SetValue()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp419 (*model).root->Transform().SetTranslate(pos); in UpdateLattices()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp429 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp392 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras()

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