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Searched refs:SetTargetPosition (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmCamera.h131 resAimTargetViewUpdater.SetTargetPosition( m_Target ); in SetTarget()
135 resLookAtTargetViewUpdater.SetTargetPosition( m_Target ); in SetTarget()
157 resViewUpdater.SetTargetPosition(*target); in SetPadCameraTarget()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h392 void SetTargetPosition(const nw::math::VEC3& targetPosition);
404 void SetTargetPosition(f32 x, f32 y, f32 z) in SetTargetPosition() function
406 SetTargetPosition(nw::math::VEC3(x, y, z)); in SetTargetPosition()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp110 resViewUpdater.SetTargetPosition(mCameraTarget); in SmCamera()
631 resViewUpdater.SetTargetPosition(targetPos); in MoveCamera3D()
637 resViewUpdater.SetTargetPosition( in MoveCamera3D()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp106 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera()
160 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera()
215 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera()
273 resViewUpdater.SetTargetPosition(targetPosition); in CreateOrthoCamera()
Ddemo_CameraController.cpp263 resAimTargetViewUpdater.SetTargetPosition(m_TargetPos); in UpdateCamera()
268 resLookAtTargetViewUpdater.SetTargetPosition(m_TargetPos); in UpdateCamera()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp384 aimUpdater.SetTargetPosition(position); in SetValue()
410 lookAtUpdater.SetTargetPosition(position); in SetValue()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Camera.cpp648 Camera::SetTargetPosition(const nw::math::VEC3& targetPosition) in SetTargetPosition() function in nw::gfx::Camera
657 resAim.SetTargetPosition(targetPosition); in SetTargetPosition()
661 resLookAt.SetTargetPosition(targetPosition); in SetTargetPosition()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp367 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp390 resViewUpdater.SetTargetPosition(0.0f,10.0f,0.0f); in BuildCameras()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp408 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp884 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp950 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()