Searched refs:SetTargetObjectIndex (Results 1 – 6 of 6) sorted by relevance
123 animGroup->SetTargetObjectIndex(memberIdx, matIdx); in BindMaterialAnim()174 animGroup->SetTargetObjectIndex(memberIdx, -1); in BindVisibilityAnim()191 animGroup->SetTargetObjectIndex(memberIdx, meshIndex); in BindVisibilityAnim()209 animGroup->SetTargetObjectIndex(memberIdx, visibilityIndex); in BindVisibilityAnim()
100 m_AnimGroup->SetTargetObjectIndex(memberIdx, 0); // TODO: 要検討 in CreateAnimGroup()
185 animGroup->SetTargetObjectIndex(memberIdx, boneIdx); in CreateSkeletalAnimGroup()
507 animGroup->SetTargetObjectIndex(memberIdx, 0); in BindAnim()
138 m_AnimGroup->SetTargetObjectIndex(memberIdx, 0); // TODO: 要検討 in CreateAnimGroup()
201 void SetTargetObjectIndex(int memberIdx, const int targetObjIdx) in SetTargetObjectIndex() function