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Searched refs:SetTargetObjectIndex (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp123 animGroup->SetTargetObjectIndex(memberIdx, matIdx); in BindMaterialAnim()
174 animGroup->SetTargetObjectIndex(memberIdx, -1); in BindVisibilityAnim()
191 animGroup->SetTargetObjectIndex(memberIdx, meshIndex); in BindVisibilityAnim()
209 animGroup->SetTargetObjectIndex(memberIdx, visibilityIndex); in BindVisibilityAnim()
Dgfx_Light.cpp100 m_AnimGroup->SetTargetObjectIndex(memberIdx, 0); // TODO: 要検討 in CreateAnimGroup()
Dgfx_SkeletalModel.cpp185 animGroup->SetTargetObjectIndex(memberIdx, boneIdx); in CreateSkeletalAnimGroup()
Dgfx_Fog.cpp507 animGroup->SetTargetObjectIndex(memberIdx, 0); in BindAnim()
Dgfx_Camera.cpp138 m_AnimGroup->SetTargetObjectIndex(memberIdx, 0); // TODO: 要検討 in CreateAnimGroup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimGroup.h201 void SetTargetObjectIndex(int memberIdx, const int targetObjIdx) in SetTargetObjectIndex() function