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Searched refs:SetTargetObject (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Light.cpp85 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup()
Dgfx_SkeletalModel.cpp189 animGroup->SetTargetObject(memberIdx, object); in CreateSkeletalAnimGroup()
Dgfx_Model.cpp128 animGroup->SetTargetObject(memberIdx, object); in BindMaterialAnim()
222 animGroup->SetTargetObject(memberIdx, object); in BindVisibilityAnim()
Dgfx_Fog.cpp489 animGroup->SetTargetObject(memberIdx, object); in BindAnim()
Dgfx_Camera.cpp123 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimGroup.h215 void SetTargetObject(int memberIdx, void* object) in SetTargetObject() function
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp191 bool SetTargetObject( in SetTargetObject() function in __anon7229114a0111::CallbackConstraint
692 bool result = s_ConstraintEmitter->SetTargetObject(s_SkeletalModel, "RocketNozzle"); in SetupCallbackConstraint()
723 bool result = s_ResourceBasedConstraintEmitter->SetTargetObject(s_SkeletalModel, "Rocket"); in SetupCallbackResourceBasedConstraint()