Searched refs:SetStepFrame (Results 1 – 13 of 13) sorted by relevance
59 ParticleSceneUpdater::SetStepFrame( in SetStepFrame() function in nw::gfx::ParticleSceneUpdater73 model->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()84 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
240 m_SharedCache->SetStepFrame(GetStepFrame()); in UpdateCacheNonVirtual()
182 void SetStepFrame(float stepFrame) in SetStepFrame() function184 m_AnimFrameController.SetStepFrame(stepFrame); in SetStepFrame()482 m_AnimFrameController.SetStepFrame(1.0f); in SetResAnim()
83 void SetStepFrame(
108 void SetStepFrame(f32 stepFrame) { m_StepFrame = stepFrame; } //!< @details :private in SetStepFrame() function
176 SetStepFrame(f32 stepFrame) in SetStepFrame() function186 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()193 model->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()431 SetStepFrame(1.0f); in DemoScene()
182 SetStepFrame(f32 stepFrame) in SetStepFrame() function192 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()199 model->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()453 SetStepFrame(currentVsyncCount - prevVsyncCount); in DemoScene()
184 SetStepFrame(f32 stepFrame) in SetStepFrame() function194 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()201 model->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()592 SetStepFrame(1.0f); in DemoScene()
162 void SetStepFrame(f32 stepFrame) in SetStepFrame() function168 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()176 model->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
243 void SetStepFrame(f32 stepFrame) { m_StepFrame = stepFrame; } in SetStepFrame() function
393 SetStepFrame(f32 stepFrame) in SetStepFrame() function403 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()410 model->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
311 evaluator->SetStepFrame(s_StepFrame); in ChangeSpeed()
312 evaluator1->SetStepFrame(frameSize1 / frameSize0); in InitializeSkeletalAnim()