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Searched refs:SetSceneNode (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmModel.h43 void SetSceneNode( nw::gfx::SceneNode* pParentNode, nw::gfx::SceneNode* pSceneNode );
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp226 pModel->SetSceneNode( parentModel->GetSceneNode(), pAddNode ); in CreateModel()
232 pModel->SetSceneNode( m_SceneRoot, pAddNode ); in CreateModel()
330 model->SetSceneNode( m_SceneRoot, model->GetSceneNode() ); in AddModel()
DSmModel.cpp50 SmModel::SetSceneNode( nw::gfx::SceneNode* pParentNode, nw::gfx::SceneNode* pSceneNode ) in SetSceneNode() function in __anon0ab8b7d40111::SmModel
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Light.cpp65 .SetSceneNode(this) in CreateAnimGroup()
Dgfx_SkeletalModel.cpp164 .SetSceneNode(this) in CreateSkeletalAnimGroup()
Dgfx_Fog.cpp437 .SetSceneNode(this) in CreateAnimGroup()
Dgfx_Model.cpp259 .SetSceneNode(this) in CreateAnimGroups()
Dgfx_Camera.cpp103 .SetSceneNode(this) in CreateAnimGroup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimGroup.h74 Builder& SetSceneNode(SceneNode* sceneNode) { m_SceneNode = sceneNode; return *this; } in SetSceneNode() function