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Searched refs:SetRotateXYZ (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformAnimEvaluator.cpp127 result->SetRotateXYZ(rotX, rotY, rotZ); in EvaluateMemberAnim()
222 result->SetRotateXYZ( in EvaluateMemberBakedAnim()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp422 cameraNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
439 model->Transform().SetRotateXYZ(radian, 0.0f, 0.0f); in UpdateScene()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp118 transformNode->Transform().SetRotateXYZ( NW_MATH_DEG_TO_RAD(x), in SetRotate()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp376 emitter->Transform().SetRotateXYZ( 0.0f, 0.0f, s_ShootAngle ); in UpdateParticleMissileDemo()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h335 void SetRotateXYZ(f32 x, f32 y, f32 z) in SetRotateXYZ() function
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp344 beam->Transform().SetRotateXYZ( in BuildLattices()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h146 this->Transform().SetRotateXYZ(radX, radY, radZ ); in SetRotate()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp863 lightNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp929 lightNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()