Searched refs:SetRotateXYZ (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_TransformAnimEvaluator.cpp | 127 result->SetRotateXYZ(rotX, rotY, rotZ); in EvaluateMemberAnim() 222 result->SetRotateXYZ( in EvaluateMemberBakedAnim()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 422 cameraNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene() 439 model->Transform().SetRotateXYZ(radian, 0.0f, 0.0f); in UpdateScene()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 118 transformNode->Transform().SetRotateXYZ( NW_MATH_DEG_TO_RAD(x), in SetRotate()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 376 emitter->Transform().SetRotateXYZ( 0.0f, 0.0f, s_ShootAngle ); in UpdateParticleMissileDemo()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 335 void SetRotateXYZ(f32 x, f32 y, f32 z) in SetRotateXYZ() function
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 344 beam->Transform().SetRotateXYZ( in BuildLattices()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 146 this->Transform().SetRotateXYZ(radX, radY, radZ ); in SetRotate()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 863 lightNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 929 lightNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
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