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Searched refs:SetRenderContext (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_MeshRenderer.h73 void SetRenderContext(RenderContext* renderContext) in SetRenderContext() function
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp114 m_MeshRenderer->SetRenderContext( m_RenderContext ); in SmSceneCtrl()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp223 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp234 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp235 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp144 renderSystem->m_MeshRenderer->SetRenderContext(renderSystem->m_RenderContext); in Create()