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Searched refs:SetPriority (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_TaskThread.h38 void SetPriority( s32 priority ) in SetPriority() function
Dsnd_Channel.h171 void SetPriority( int priority ) { m_pVoice->SetPriority( priority ); } in SetPriority() function
Dsnd_HardwareChannel.h127 void SetPriority( u32 priority );
Dsnd_SoundInstanceManager.h161 sound->SetPriority( priority, ambientPriority ); in Alloc()
Dsnd_Voice.h173 void SetPriority( int priority );
Dsnd_BasicSound.h283 void SetPriority( int priority, int ambientPriority );
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_HardwareChannel.cpp176 void HardwareChannel::SetPriority( u32 /*priority*/ ) {} // TODO: in SetPriority() function in nw::snd::internal::driver::HardwareChannel
Dsnd_Voice.cpp347 pSdkVoice->SetPriority( sdkVoicePriority ); in Alloc()
827 void Voice::SetPriority( int priority ) in SetPriority() function in nw::snd::internal::driver::Voice
843 pChannel->SetPriority( VOICE_PRIORITY_RELEASE ); in SetPriority()
1540 pChannel->SetPriority( VOICE_PRIORITY_USE ); in UpdateVoicesPriority()
1542 pChannel->SetPriority( m_Priority ); in UpdateVoicesPriority()
Dsnd_Channel.cpp460 m_pVoice->SetPriority( Channel::PRIORITY_RELEASE ); in Release()
Dsnd_BasicSound.cpp129 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority() function in nw::snd::internal::BasicSound
/NW4C-2.0.3/include/nw/gfx/
Dgfx_UserRenderNode.h169 void SetPriority(const u8 priority) in SetPriority() function
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp237 s_UserRenderNode->SetPriority( 0 ); in BuildUserRenderNode()