| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmLytButton.cpp | 77 void SmLytButton::SetPosition( f32 x, f32 y ) in SetPosition() function in __anond45465d80111::SmLytButton 79 m_Layout->SetPosition( x, y ); in SetPosition()
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| D | demo.cpp | 290 m_LytPierrotVisibleBtn->SetPosition( baseX -120.0f, -50.f ); in InitializeScene() 303 m_LytRobotVisibleBtn->SetPosition( baseX -80.0f, -50.f ); in InitializeScene() 315 m_LytStageVisibleBtn->SetPosition( baseX -40.0f, -50.f ); in InitializeScene() 328 m_LytAudienceVisibleBtn->SetPosition( baseX + 0.0f, -50.f ); in InitializeScene() 342 m_LytParticleVisibleBtn->SetPosition( baseX + 40.0f, -50.0f ); in InitializeScene() 417 audienceModel->SetPosition( x, y, z ); in InitializeScene() 454 pierrotModel->SetPosition( x, y, z ); in InitializeScene() 492 robotModel->SetPosition( x, y, z ); in InitializeScene()
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| D | SmLayout.cpp | 96 SetPosition( 0.f, 0.f ); in SmLayout() 113 SmLayout::SetPosition( f32 x, f32 y ) in SetPosition() function in __anon7bf7a3210111::SmLayout
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| D | SmLytSliderBar.cpp | 45 m_Layout->SetPosition( x, y ); in SmLytSliderBar()
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| D | SmTouchPanelCamera.cpp | 232 m_SmCamera->SetPosition( &m_CameraPos ); in updateCamera()
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| D | SmModel.cpp | 86 SmModel::SetPosition( f32 x, f32 y, f32 z ) in SetPosition() function in __anon0ab8b7d40111::SmModel
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmLytButton.h | 59 void SetPosition( f32 x, f32 y );
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| D | SmModel.h | 58 void SetPosition( f32 x, f32 y, f32 z );
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| D | SmLayout.h | 144 void SetPosition( f32 x, f32 y );
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| D | SmCamera.h | 86 void SetPosition( nw::math::VEC3* position ) in SetPosition() function
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_Sound3DActor.h | 182 void SetPosition( const nw::math::VEC3& position );
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Camera.h | 357 void SetPosition(const nw::math::VEC3& position) in SetPosition() function 369 void SetPosition(f32 x, f32 y, f32 z) in SetPosition() function 371 SetPosition(nw::math::VEC3(x, y, z)); in SetPosition()
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| /NW4C-2.0.3/demos/snd/sound3d/sources/ |
| D | Sound3dApp.cpp | 150 m_3dActor.SetPosition( m_ActorPos ); in InitializeSoundSystem() 304 m_3dActor.SetPosition( m_ActorPos ); in OnUpdate()
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_Sound3DActor.cpp | 195 void Sound3DActor::SetPosition( const nw::math::VEC3& position ) in SetPosition() function in nw::snd::Sound3DActor
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