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Searched refs:SetPosition (Results 1 – 14 of 14) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmLytButton.cpp77 void SmLytButton::SetPosition( f32 x, f32 y ) in SetPosition() function in __anond45465d80111::SmLytButton
79 m_Layout->SetPosition( x, y ); in SetPosition()
Ddemo.cpp290 m_LytPierrotVisibleBtn->SetPosition( baseX -120.0f, -50.f ); in InitializeScene()
303 m_LytRobotVisibleBtn->SetPosition( baseX -80.0f, -50.f ); in InitializeScene()
315 m_LytStageVisibleBtn->SetPosition( baseX -40.0f, -50.f ); in InitializeScene()
328 m_LytAudienceVisibleBtn->SetPosition( baseX + 0.0f, -50.f ); in InitializeScene()
342 m_LytParticleVisibleBtn->SetPosition( baseX + 40.0f, -50.0f ); in InitializeScene()
417 audienceModel->SetPosition( x, y, z ); in InitializeScene()
454 pierrotModel->SetPosition( x, y, z ); in InitializeScene()
492 robotModel->SetPosition( x, y, z ); in InitializeScene()
DSmLayout.cpp96 SetPosition( 0.f, 0.f ); in SmLayout()
113 SmLayout::SetPosition( f32 x, f32 y ) in SetPosition() function in __anon7bf7a3210111::SmLayout
DSmLytSliderBar.cpp45 m_Layout->SetPosition( x, y ); in SmLytSliderBar()
DSmTouchPanelCamera.cpp232 m_SmCamera->SetPosition( &m_CameraPos ); in updateCamera()
DSmModel.cpp86 SmModel::SetPosition( f32 x, f32 y, f32 z ) in SetPosition() function in __anon0ab8b7d40111::SmModel
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmLytButton.h59 void SetPosition( f32 x, f32 y );
DSmModel.h58 void SetPosition( f32 x, f32 y, f32 z );
DSmLayout.h144 void SetPosition( f32 x, f32 y );
DSmCamera.h86 void SetPosition( nw::math::VEC3* position ) in SetPosition() function
/NW4C-2.0.3/include/nw/snd/
Dsnd_Sound3DActor.h182 void SetPosition( const nw::math::VEC3& position );
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h357 void SetPosition(const nw::math::VEC3& position) in SetPosition() function
369 void SetPosition(f32 x, f32 y, f32 z) in SetPosition() function
371 SetPosition(nw::math::VEC3(x, y, z)); in SetPosition()
/NW4C-2.0.3/demos/snd/sound3d/sources/
DSound3dApp.cpp150 m_3dActor.SetPosition( m_ActorPos ); in InitializeSoundSystem()
304 m_3dActor.SetPosition( m_ActorPos ); in OnUpdate()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DActor.cpp195 void Sound3DActor::SetPosition( const nw::math::VEC3& position ) in SetPosition() function in nw::snd::Sound3DActor