Searched refs:SetOriginalValue (Results 1 – 6 of 6) sorted by relevance
104 m_AnimGroup->SetOriginalValue(memberIdx, &m_OriginalTransform); in CreateAnimGroup()110 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup()
134 animGroup->SetOriginalValue( in BindMaterialAnim()176 animGroup->SetOriginalValue(memberIdx, &m_OriginalVisibility); in BindVisibilityAnim()193 animGroup->SetOriginalValue(memberIdx, &m_MeshOriginalVisibilities[meshIndex]); in BindVisibilityAnim()211 … animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()
186 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
497 animGroup->SetOriginalValue(memberIdx, originalValue); in BindAnim()
173 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup()
246 void SetOriginalValue(int memberIdx, const void* value) in SetOriginalValue() function