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Searched refs:SetLutScale (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp131 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_RR, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()
147 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_RG, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()
163 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_RB, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()
179 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_D0, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()
195 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_D1, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()
211 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_FR, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()
Dgfx_RenderContext.cpp685 …GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_SP, resLight.GetAngleSampler().GetScale() … in ActivateFragmentLight()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h300 static void SetLutScale( LutTarget target, ResLightingLookupTable::Scale scale ) in SetLutScale() function