Searched refs:SetLutIsAbs (Results 1 – 3 of 3) sorted by relevance
129 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()145 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RG, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()161 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RB, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()177 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D0, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()193 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D1, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()209 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_FR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
683 …GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_SP, resLight.GetAngleSampler().GetSampler(… in ActivateFragmentLight()
255 static void SetLutIsAbs(LutTarget target, bool isAbs) in SetLutIsAbs() function