Searched refs:SetLutInput (Results 1 – 3 of 3) sorted by relevance
130 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_RR, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()146 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_RG, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()162 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_RB, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()178 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_D0, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()194 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_D1, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()210 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_FR, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()
684 …GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_SP, resLight.GetAngleSampler().GetInput() … in ActivateFragmentLight()
280 static void SetLutInput( LutTarget target, ResLightingLookupTable::Input input ) in SetLutInput() function