Searched refs:SetLayerId (Results 1 – 9 of 9) sorted by relevance
174 void SetLayerId(u8 layerId) in SetLayerId() function459 renderKey.SetLayerId(layerId); in CreateRenderKey()473 renderKey.SetLayerId(layerId); in CreateCommandRenderKey()554 renderKey.SetLayerId(layerId); in CreateRenderKey()568 renderKey.SetLayerId(layerId); in CreateCommandRenderKey()652 renderKey.SetLayerId(layerId); in CreateRenderKey()666 renderKey.SetLayerId(layerId); in CreateCommandRenderKey()
183 void SetLayerId(const u8 layerId) in SetLayerId() function
534 void SetLayerId(u8 layerId) { m_LayerId = layerId; } in SetLayerId() function
121 m_Empyrean->SetLayerId( 0 ); in InitializeScene()128 m_Pierrot->SetLayerId( 5 ); in InitializeScene()133 m_AddPierrot->SetLayerId( 5 ); in InitializeScene()137 m_Robot->SetLayerId( 5 ); in InitializeScene()142 m_AddRobot->SetLayerId( 5 ); in InitializeScene()146 m_Stage->SetLayerId( 1 ); in InitializeScene()150 m_StageObject->SetLayerId( 5 ); in InitializeScene()156 m_Audience->SetLayerId( 5 ); in InitializeScene()163 m_Particle->SetLayerId( 6 ); in InitializeScene()
236 model->SetLayerId( this->GetLayerId() ); in Duplicate()
374 pParticleModel->SetLayerId( 6 ); in CreateParticle()
120 void SetLayerId( u8 id ) in SetLayerId() function124 m_SkeletalModel->SetLayerId( id ); in SetLayerId()
101 void SetLayerId( u8 id ) in SetLayerId() function105 m_ParticleModelInstArray[i]->SetLayerId( id ); in SetLayerId()
238 s_UserRenderNode->SetLayerId( 0 ); in BuildUserRenderNode()