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Searched refs:SetId (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveSoundHandle.h536 void SetId( u32 id ) in SetId() function
538 if ( IsAttachedSound() ) m_pSound->SetId( id ); in SetId()
Dsnd_SoundHandle.h605 void SetId( u32 id ) in SetId() function
607 if ( IsAttachedSound() ) m_pSound->SetId( id ); in SetId()
Dsnd_StreamSoundHandle.h634 void SetId( u32 id ) in SetId() function
636 if ( IsAttachedSound() ) m_pSound->SetId( id ); in SetId()
Dsnd_Task.h49 void SetId( u32 id ) { m_Id = id; } in SetId() function
Dsnd_SequenceSoundHandle.h986 void SetId( u32 id ) in SetId() function
988 if ( IsAttachedSound() ) m_pSound->SetId( id ); in SetId()
Dsnd_BasicSound.h330 void SetId( u32 id );
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_BasicSound.cpp177 SetId( INVALID_ID ); in Finalize()
1132 void BasicSound::SetId( u32 id ) in SetId() function in nw::snd::internal::BasicSound
Dsnd_StreamSoundPlayer.cpp275 m_StreamHeaderLoadTask.SetId(reinterpret_cast<u32>(this)); in Prepare()
1796 task->SetId(reinterpret_cast<u32>(this)); in UpdateLoadingBlockIndex()
Dsnd_SoundArchivePlayer.cpp714 sound->SetId( soundId ); in AllocSound()