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Searched refs:SetFrame (Results 1 – 20 of 20) sorted by relevance

/NW4C-2.0.3/include/nw/anim/
Danim_AnimFrameController.h74 void SetFrame(f32 frame) in SetFrame() function
229 void SetFrame(f32 frame) in SetFrame() function
231 m_AnimFrame.SetFrame(m_PlayPolicy(m_StartFrame, m_EndFrame, frame, m_UserData)); in SetFrame()
298 SetFrame(GetFrame() + m_StepFrame); in UpdateFrame()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_BaseAnimEvaluator.h156 void SetFrame(float frame) in SetFrame() function
158 m_AnimFrameController.SetFrame(frame); in SetFrame()
207 SetFrame(startFrame); in SetStartFrame()
226 SetFrame(endFrame); in SetEndFrame()
Dgfx_SharedAnimCache.h106 void SetFrame(f32 frame) { m_Frame = frame; } //!< @details :private in SetFrame() function
Dgfx_ParticleEmitter.h124 m_ParticleAnimFrameController.SetFrame(0); in Reset()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmParticle.cpp71 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame(0); in Reset()
105 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame( setFrame ); in SetAnimationFrame()
DSmModel.cpp301 m_AnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in SetAnimationFrame()
336 m_AnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in AddAnimationFrame()
DSmLayout.cpp207 animArray[m_AnimationNo]->SetFrame( m_AnimationFrame ); in SetupLayout()
DSmCamera.cpp261 m_CameraAnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in SetAnimationFrame()
295 m_CameraAnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in AddAnimationFrame()
Dmain.cpp400 s_FrameStatus.SetFrame( 0.f ); in SendPadMassage()
Ddemo.cpp602 lightAnim->SetFrame(frame); in Exec()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h183 void SetFrame(f32 frame) in SetFrame() function
189 emitter->ParticleAnimFrameController().SetFrame(frame); in SetFrame()
197 model->ParticleAnimFrameController().SetFrame(frame); in SetFrame()
250 model->ParticleAnimFrameController().SetFrame(0.f); in Reset()
681 particleModel->ParticleAnimFrameController().SetFrame(0); in ResetParticle()
/NW4C-2.0.3/demos/Nw4cDemo/include/
Dframework.h113 void SetFrame( f32 frane ) in SetFrame() function
/NW4C-2.0.3/demos/lyt/animShare/sources/
Dmain.cpp273 pAnimLink->GetAnimTransform()->SetFrame(frame); in SetAnimationFrame()
282 pAnimLink->GetAnimTransform()->SetFrame(frame); in SetAnimationFrame()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Animation.h107 void SetFrame(f32 frame) in SetFrame() function
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimEvaluator.cpp239 m_SharedCache->SetFrame(GetFrame()); in UpdateCacheNonVirtual()
/NW4C-2.0.3/demos/lyt/simple/sources/
Dmain.cpp340 pAnimTrans->SetFrame(animFrame); in nnMain()
/NW4C-2.0.3/demos/lyt/perspective/sources/
Dmain.cpp330 pAnimTrans->SetFrame(animFrame); in nnMain()
/NW4C-2.0.3/demos/lyt/bounding/sources/
Dmain.cpp336 pAnimTrans[i]->SetFrame(animFrame[i]); in nnMain()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp436 (*iter)->ParticleAnimFrameController().SetFrame(0); in ResetParticle()
457 evaluator->SetFrame(0); in ResetParticle()
/NW4C-2.0.3/demos/lyt/tagGroupBind/sources/
Dmain.cpp323 pAnimTrans->SetFrame(animFrame); in UpdateAnimationFrame()