Home
last modified time | relevance | path

Searched refs:SetFlags (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/include/nw/anim/
Danim_AnimBlend.h254 dst->SetFlags(VALID_SINGLE); in Override()
274 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()
308 dst->SetFlags(VALID_SINGLE); in Override()
328 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()
366 dst->SetFlags(VALID_SINGLE); in Override()
386 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()
592 dst->SetFlags(VALID_SINGLE); in Override()
616 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()
Danim_AnimResult.h83 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags() function
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShape.cpp146 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
152 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
328 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
334 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
Dgfx_ResFragmentShader.cpp215 fragmentLighting.SetFlags(flags); in CheckFragmentShader()
/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimBlend.cpp132 dst->SetFlags(dstFlags); in OverrideFloatVector()
236 dst->SetFlags(dstFlags); in Override()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimEvaluator.cpp202 result->SetFlags(flags); in GetResult()
Dgfx_Model.cpp678 (*mesh).SetFlags( in InvalidateRenderKeyCache()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h522 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags() function
Dgfx_RenderQueue.h470 back->GetMesh().SetFlags(ut::EnableFlag<u32, u32>( in EnqueueElement()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp375 transform->SetFlags(originalFlags | f); in ApplyBakedFlags()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp208 resLookAtTargetViewUpdater.SetFlags( in BuildCameras()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h1291 …resMaterial.SetFlags(ut::EnableFlag(resMaterial.GetFlags(), nw::gfx::ResMaterialData::FLAG_PARTICL… in operator()
Dgfx_ResMaterial.h881 void SetFlags(u32 value) in SetFlags() function