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Searched refs:SetCameraMatrix (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
Dmain.cpp718 renderContext->SetCameraMatrix( s_LeftCamera ); in DemoScene()
725 renderContext->SetCameraMatrix( s_RightCamera ); in DemoScene()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp618 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()
623 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp515 renderContext->SetCameraMatrix(camera); in RenderScene()
625 renderContext->SetCameraMatrix(leftCamera); in RenderStereoScene()
641 renderContext->SetCameraMatrix(rightCamera); in RenderStereoScene()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp91 renderContext->SetCameraMatrix(shadowCamera); in Invoke()
217 renderContext->SetCameraMatrix(m_LeftCamera); in Invoke()
229 renderContext->SetCameraMatrix(m_RightCamera); in Invoke()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp715 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()
720 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp666 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()
671 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp91 renderContext->SetCameraMatrix(shadowCamera); in Invoke()
217 renderContext->SetCameraMatrix(m_LeftCamera); in Invoke()
229 renderContext->SetCameraMatrix(m_RightCamera); in Invoke()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h348 void SetCameraMatrix(Camera* camera, bool isForce = false);
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp300 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() function in nw::gfx::RenderContext